Refactor minds to be entities with components, make roles components (#19591)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
@@ -1,6 +1,5 @@
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using Content.Server.GameTicking;
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using Content.Server.Mind;
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using Content.Server.Players;
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using Content.Shared.Administration;
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using Content.Shared.Ghost;
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using Robust.Server.Player;
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@@ -26,20 +25,18 @@ namespace Content.Server.Administration.Commands
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return;
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}
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var mind = player.ContentData()?.Mind;
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if (mind == null)
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var mindSystem = _entities.System<MindSystem>();
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if (!mindSystem.TryGetMind(player, out var mindId, out var mind))
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{
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shell.WriteLine("You can't ghost here!");
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return;
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}
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var mindSystem = _entities.System<MindSystem>();
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var metaDataSystem = _entities.System<MetaDataSystem>();
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if (mind.VisitingEntity != default && _entities.TryGetComponent<GhostComponent>(mind.VisitingEntity, out var oldGhostComponent))
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{
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mindSystem.UnVisit(mind);
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mindSystem.UnVisit(mindId, mind);
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// If already an admin ghost, then return to body.
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if (oldGhostComponent.CanGhostInteract)
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return;
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@@ -61,12 +58,12 @@ namespace Content.Server.Administration.Commands
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else if (!string.IsNullOrWhiteSpace(mind.Session?.Name))
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metaDataSystem.SetEntityName(ghost, mind.Session.Name);
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mindSystem.Visit(mind, ghost);
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mindSystem.Visit(mindId, ghost, mind);
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}
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else
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{
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metaDataSystem.SetEntityName(ghost, player.Name);
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mindSystem.TransferTo(mind, ghost);
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mindSystem.TransferTo(mindId, ghost, mind: mind);
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}
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var comp = _entities.GetComponent<GhostComponent>(ghost);
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@@ -1,10 +1,7 @@
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using Content.Server.Mind;
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using Content.Server.Mind.Components;
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using Content.Server.Players;
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using Content.Shared.Administration;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.Utility;
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namespace Content.Server.Administration.Commands
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{
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@@ -45,18 +42,14 @@ namespace Content.Server.Administration.Commands
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return;
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}
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if (!_entities.HasComponent<MindContainerComponent>(target))
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var mindSystem = _entities.System<MindSystem>();
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if (!mindSystem.TryGetMind(target, out var mindId, out var mind))
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{
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shell.WriteLine(Loc.GetString("shell-entity-is-not-mob"));
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return;
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}
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var mind = player.ContentData()?.Mind;
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DebugTools.AssertNotNull(mind);
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var mindSystem = _entities.System<MindSystem>();
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mindSystem.TransferTo(mind!, target);
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mindSystem.TransferTo(mindId, target, mind: mind);
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}
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}
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}
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@@ -68,13 +68,9 @@ namespace Content.Server.Administration.Commands
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}
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var mindSystem = entityManager.System<MindSystem>();
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var metadata = entityManager.GetComponent<MetaDataComponent>(eUid);
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var mind = playerCData.Mind;
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if (mind == null)
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{
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mind = mindSystem.CreateMind(session.UserId);
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mind.CharacterName = entityManager.GetComponent<MetaDataComponent>(eUid).EntityName;
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}
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var mind = playerCData.Mind ?? mindSystem.CreateMind(session.UserId, metadata.EntityName);
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mindSystem.TransferTo(mind, eUid, ghostOverride);
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}
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