Refactor minds to be entities with components, make roles components (#19591)

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
DrSmugleaf
2023-08-28 16:53:24 -07:00
committed by GitHub
parent e0ee397af7
commit 15c0211fb2
119 changed files with 1445 additions and 1289 deletions

View File

@@ -5,7 +5,6 @@ using Content.Server.Mind.Components;
using Content.Shared.Body.Components;
using Content.Shared.Body.Events;
using Content.Shared.Body.Organ;
using Content.Shared.Body.Part;
using Content.Shared.Movement.Components;
using Content.Shared.Movement.Systems;
@@ -57,10 +56,10 @@ namespace Content.Server.Body.Systems
_movementSpeed.ChangeBaseSpeed(newEntity, 0, 0 , 0, move);
}
if (!_mindSystem.TryGetMind(oldEntity, out var mind, oldMind))
if (!_mindSystem.TryGetMind(oldEntity, out var mindId, out var mind))
return;
_mindSystem.TransferTo(mind, newEntity);
_mindSystem.TransferTo(mindId, newEntity, mind: mind);
}
}
}