Refactor minds to be entities with components, make roles components (#19591)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
@@ -1,5 +1,5 @@
|
||||
using Content.Server.GameTicking;
|
||||
using Content.Server.Players;
|
||||
using Content.Server.Mind;
|
||||
using Content.Shared.Administration;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Console;
|
||||
@@ -9,6 +9,8 @@ namespace Content.Server.Ghost
|
||||
[AnyCommand]
|
||||
public sealed class Ghost : IConsoleCommand
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _entities = default!;
|
||||
|
||||
public string Command => "ghost";
|
||||
public string Description => "Give up on life and become a ghost.";
|
||||
public string Help => "ghost";
|
||||
@@ -22,14 +24,14 @@ namespace Content.Server.Ghost
|
||||
return;
|
||||
}
|
||||
|
||||
var mind = player.ContentData()?.Mind;
|
||||
if (mind == null)
|
||||
var minds = _entities.System<MindSystem>();
|
||||
if (!minds.TryGetMind(player, out var mindId, out var mind))
|
||||
{
|
||||
shell.WriteLine("You have no Mind, you can't ghost.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!EntitySystem.Get<GameTicker>().OnGhostAttempt(mind, true, viaCommand:true))
|
||||
if (!EntitySystem.Get<GameTicker>().OnGhostAttempt(mindId, true, true, mind))
|
||||
{
|
||||
shell.WriteLine("You can't ghost right now.");
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@ using Content.Server.GameTicking;
|
||||
using Content.Server.Ghost.Components;
|
||||
using Content.Server.Mind;
|
||||
using Content.Server.Mind.Components;
|
||||
using Content.Server.Players;
|
||||
using Content.Server.Roles.Jobs;
|
||||
using Content.Server.Visible;
|
||||
using Content.Server.Warps;
|
||||
using Content.Shared.Actions;
|
||||
@@ -16,7 +16,6 @@ using Content.Shared.Mobs.Components;
|
||||
using Content.Shared.Mobs.Systems;
|
||||
using Content.Shared.Movement.Events;
|
||||
using Content.Shared.Storage.Components;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Console;
|
||||
@@ -38,6 +37,8 @@ namespace Content.Server.Ghost
|
||||
[Dependency] private readonly FollowerSystem _followerSystem = default!;
|
||||
[Dependency] private readonly MobStateSystem _mobState = default!;
|
||||
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
|
||||
[Dependency] private readonly MindSystem _minds = default!;
|
||||
[Dependency] private readonly JobSystem _jobs = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -92,13 +93,13 @@ namespace Content.Server.Ghost
|
||||
if (EntityManager.HasComponent<VisitingMindComponent>(uid))
|
||||
return;
|
||||
|
||||
if (!EntityManager.TryGetComponent<MindContainerComponent>(uid, out var mind) || !mind.HasMind || mind.Mind.IsVisitingEntity)
|
||||
if (!_minds.TryGetMind(uid, out var mindId, out var mind) || mind.IsVisitingEntity)
|
||||
return;
|
||||
|
||||
if (component.MustBeDead && (_mobState.IsAlive(uid) || _mobState.IsCritical(uid)))
|
||||
return;
|
||||
|
||||
_ticker.OnGhostAttempt(mind.Mind, component.CanReturn);
|
||||
_ticker.OnGhostAttempt(mindId, component.CanReturn, mind: mind);
|
||||
}
|
||||
|
||||
private void OnGhostStartup(EntityUid uid, GhostComponent component, ComponentStartup args)
|
||||
@@ -199,7 +200,7 @@ namespace Content.Server.Ghost
|
||||
return;
|
||||
}
|
||||
|
||||
_mindSystem.UnVisit(actor.PlayerSession.ContentData()!.Mind);
|
||||
_mindSystem.UnVisit(actor.PlayerSession);
|
||||
}
|
||||
|
||||
private void OnGhostWarpToTargetRequest(GhostWarpToTargetRequestEvent msg, EntitySessionEventArgs args)
|
||||
@@ -260,7 +261,8 @@ namespace Content.Server.Ghost
|
||||
|
||||
TryComp<MindContainerComponent>(attached, out var mind);
|
||||
|
||||
string playerInfo = $"{EntityManager.GetComponent<MetaDataComponent>(attached).EntityName} ({mind?.Mind?.CurrentJob?.Name ?? "Unknown"})";
|
||||
var jobName = _jobs.MindTryGetJobName(mind?.Mind);
|
||||
var playerInfo = $"{EntityManager.GetComponent<MetaDataComponent>(attached).EntityName} ({jobName})";
|
||||
|
||||
if (_mobState.IsAlive(attached) || _mobState.IsCritical(attached))
|
||||
yield return new GhostWarp(attached, playerInfo, false);
|
||||
|
||||
@@ -1,17 +0,0 @@
|
||||
using Content.Server.Roles;
|
||||
|
||||
namespace Content.Server.Ghost
|
||||
{
|
||||
/// <summary>
|
||||
/// This is used to mark Observers properly, as they get Minds
|
||||
/// </summary>
|
||||
public sealed class ObserverRole : Role
|
||||
{
|
||||
public override string Name => Loc.GetString("observer-role-name");
|
||||
public override bool Antagonist => false;
|
||||
|
||||
public ObserverRole(Mind.Mind mind) : base(mind)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Content.Server/Ghost/ObserverRoleComponent.cs
Normal file
11
Content.Server/Ghost/ObserverRoleComponent.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
namespace Content.Server.Ghost
|
||||
{
|
||||
/// <summary>
|
||||
/// This is used to mark Observers properly, as they get Minds
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public sealed partial class ObserverRoleComponent : Component
|
||||
{
|
||||
public string Name => Loc.GetString("observer-role-name");
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,5 @@
|
||||
using Content.Server.EUI;
|
||||
using Content.Server.Mind;
|
||||
using Content.Server.Players;
|
||||
using Content.Shared.Eui;
|
||||
using Content.Shared.Ghost;
|
||||
|
||||
@@ -10,9 +9,9 @@ public sealed class ReturnToBodyEui : BaseEui
|
||||
{
|
||||
private readonly MindSystem _mindSystem;
|
||||
|
||||
private readonly Mind.Mind _mind;
|
||||
private readonly MindComponent _mind;
|
||||
|
||||
public ReturnToBodyEui(Mind.Mind mind, MindSystem mindSystem)
|
||||
public ReturnToBodyEui(MindComponent mind, MindSystem mindSystem)
|
||||
{
|
||||
_mind = mind;
|
||||
_mindSystem = mindSystem;
|
||||
@@ -29,8 +28,8 @@ public sealed class ReturnToBodyEui : BaseEui
|
||||
return;
|
||||
}
|
||||
|
||||
if (_mindSystem.TryGetSession(_mind, out var session))
|
||||
_mindSystem.UnVisit(session.ContentData()!.Mind);
|
||||
_mindSystem.UnVisit(_mind.Session);
|
||||
|
||||
Close();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,20 +0,0 @@
|
||||
using Content.Server.Roles;
|
||||
|
||||
namespace Content.Server.Ghost.Roles
|
||||
{
|
||||
/// <summary>
|
||||
/// This is used for round end display of ghost roles.
|
||||
/// It may also be used to ensure some ghost roles count as antagonists in future.
|
||||
/// </summary>
|
||||
public sealed class GhostRoleMarkerRole : Role
|
||||
{
|
||||
private readonly string _name;
|
||||
public override string Name => _name;
|
||||
public override bool Antagonist => false;
|
||||
|
||||
public GhostRoleMarkerRole(Mind.Mind mind, string name) : base(mind)
|
||||
{
|
||||
_name = name;
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Content.Server/Ghost/Roles/GhostRoleMarkerRoleComponent.cs
Normal file
11
Content.Server/Ghost/Roles/GhostRoleMarkerRoleComponent.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
namespace Content.Server.Ghost.Roles;
|
||||
|
||||
/// <summary>
|
||||
/// This is used for round end display of ghost roles.
|
||||
/// It may also be used to ensure some ghost roles count as antagonists in future.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public sealed partial class GhostRoleMarkerRoleComponent : Component
|
||||
{
|
||||
[DataField("name")] public string? Name;
|
||||
}
|
||||
@@ -3,10 +3,11 @@ using Content.Server.EUI;
|
||||
using Content.Server.Ghost.Roles.Components;
|
||||
using Content.Server.Ghost.Roles.Events;
|
||||
using Content.Server.Ghost.Roles.UI;
|
||||
using Content.Server.Mind.Commands;
|
||||
using Content.Server.Mind;
|
||||
using Content.Server.Mind.Commands;
|
||||
using Content.Server.Mind.Components;
|
||||
using Content.Server.Players;
|
||||
using Content.Server.Roles;
|
||||
using Content.Shared.Administration;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.Follower;
|
||||
@@ -34,6 +35,7 @@ namespace Content.Server.Ghost.Roles
|
||||
[Dependency] private readonly FollowerSystem _followerSystem = default!;
|
||||
[Dependency] private readonly TransformSystem _transform = default!;
|
||||
[Dependency] private readonly MindSystem _mindSystem = default!;
|
||||
[Dependency] private readonly RoleSystem _roleSystem = default!;
|
||||
|
||||
private uint _nextRoleIdentifier;
|
||||
private bool _needsUpdateGhostRoleCount = true;
|
||||
@@ -219,7 +221,7 @@ namespace Content.Server.Ghost.Roles
|
||||
|
||||
var newMind = _mindSystem.CreateMind(player.UserId,
|
||||
EntityManager.GetComponent<MetaDataComponent>(mob).EntityName);
|
||||
_mindSystem.AddRole(newMind, new GhostRoleMarkerRole(newMind, role.RoleName));
|
||||
_roleSystem.MindAddRole(newMind, new GhostRoleMarkerRoleComponent { Name = role.RoleName });
|
||||
|
||||
_mindSystem.SetUserId(newMind, player.UserId);
|
||||
_mindSystem.TransferTo(newMind, mob);
|
||||
|
||||
@@ -107,12 +107,12 @@ public sealed class ToggleableGhostRoleSystem : EntitySystem
|
||||
Text = Loc.GetString(component.WipeVerbText),
|
||||
Act = () =>
|
||||
{
|
||||
if (!TryComp<MindContainerComponent>(uid, out var mindComp) || mindComp.Mind == null)
|
||||
if (!_mind.TryGetMind(uid, out var mindId, out var mind))
|
||||
return;
|
||||
// Wiping device :(
|
||||
// The shutdown of the Mind should cause automatic reset of the pAI during OnMindRemoved
|
||||
// EDIT: But it doesn't!!!! Wtf? Do stuff manually
|
||||
_mind.TransferTo(mindComp.Mind, null);
|
||||
_mind.TransferTo(mindId, null, mind: mind);
|
||||
_popup.PopupEntity(Loc.GetString(component.WipeVerbPopup), uid, args.User, PopupType.Large);
|
||||
UpdateAppearance(uid, ToggleableGhostRoleStatus.Off);
|
||||
_pai.PAITurningOff(uid);
|
||||
|
||||
Reference in New Issue
Block a user