Refactor minds to be entities with components, make roles components (#19591)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
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@@ -4,7 +4,7 @@ using Content.Server.GameTicking;
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using Content.Server.Ghost.Components;
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using Content.Server.Mind;
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using Content.Server.Mind.Components;
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using Content.Server.Players;
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using Content.Server.Roles.Jobs;
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using Content.Server.Visible;
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using Content.Server.Warps;
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using Content.Shared.Actions;
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@@ -16,7 +16,6 @@ using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Movement.Events;
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using Content.Shared.Storage.Components;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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@@ -38,6 +37,8 @@ namespace Content.Server.Ghost
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[Dependency] private readonly FollowerSystem _followerSystem = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] private readonly MindSystem _minds = default!;
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[Dependency] private readonly JobSystem _jobs = default!;
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public override void Initialize()
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{
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@@ -92,13 +93,13 @@ namespace Content.Server.Ghost
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if (EntityManager.HasComponent<VisitingMindComponent>(uid))
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return;
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if (!EntityManager.TryGetComponent<MindContainerComponent>(uid, out var mind) || !mind.HasMind || mind.Mind.IsVisitingEntity)
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if (!_minds.TryGetMind(uid, out var mindId, out var mind) || mind.IsVisitingEntity)
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return;
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if (component.MustBeDead && (_mobState.IsAlive(uid) || _mobState.IsCritical(uid)))
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return;
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_ticker.OnGhostAttempt(mind.Mind, component.CanReturn);
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_ticker.OnGhostAttempt(mindId, component.CanReturn, mind: mind);
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}
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private void OnGhostStartup(EntityUid uid, GhostComponent component, ComponentStartup args)
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@@ -199,7 +200,7 @@ namespace Content.Server.Ghost
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return;
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}
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_mindSystem.UnVisit(actor.PlayerSession.ContentData()!.Mind);
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_mindSystem.UnVisit(actor.PlayerSession);
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}
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private void OnGhostWarpToTargetRequest(GhostWarpToTargetRequestEvent msg, EntitySessionEventArgs args)
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@@ -260,7 +261,8 @@ namespace Content.Server.Ghost
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TryComp<MindContainerComponent>(attached, out var mind);
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string playerInfo = $"{EntityManager.GetComponent<MetaDataComponent>(attached).EntityName} ({mind?.Mind?.CurrentJob?.Name ?? "Unknown"})";
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var jobName = _jobs.MindTryGetJobName(mind?.Mind);
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var playerInfo = $"{EntityManager.GetComponent<MetaDataComponent>(attached).EntityName} ({jobName})";
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if (_mobState.IsAlive(attached) || _mobState.IsCritical(attached))
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yield return new GhostWarp(attached, playerInfo, false);
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