Fix compile on chess
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@@ -41,7 +41,7 @@ namespace Content.Shared.Tabletop
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return false;
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}
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var alive = playerEntity.TryGetComponent<SharedMobStateComponent>(out var mob) && mob.IsAlive();
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var alive = playerEntity.TryGetComponent<MobStateComponent>(out var mob) && mob.IsAlive();
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var inRange = playerEntity.InRangeUnobstructed(table);
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return alive && inRange;
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