Engine Entity Anchoring Changes (#4195)
* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent. * Fixes power tests with new anchored requirements. * Moved AnchorableComponent into construction. AnchorableComponent now uses Transform.Anchored. * Fixed bug with nodes, power works again. * Adds lifetime stages to Component. * Update Engine to v0.4.70.
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@@ -48,7 +48,7 @@ namespace Content.Server.Body
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part.Owner.RandomOffset(0.25f);
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}
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public override void Initialize()
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protected override void Initialize()
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{
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base.Initialize();
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@@ -41,7 +41,7 @@ namespace Content.Server.Body.Circulatory
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[ViewVariables] public SolutionContainerComponent Solution => _internalSolution;
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public override void Initialize()
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protected override void Initialize()
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{
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base.Initialize();
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@@ -24,7 +24,7 @@ namespace Content.Server.Body.Mechanism
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{
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(SurgeryUIKey.Key);
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public override void Initialize()
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protected override void Initialize()
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{
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base.Initialize();
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@@ -56,7 +56,7 @@ namespace Content.Server.Body.Part
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mechanism.Owner.RandomOffset(0.25f);
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}
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public override void Initialize()
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protected override void Initialize()
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{
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base.Initialize();
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@@ -39,7 +39,7 @@ namespace Content.Server.Body.Scanner
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UserInterface?.Open(session);
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}
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public override void Initialize()
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protected override void Initialize()
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{
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base.Initialize();
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@@ -145,7 +145,7 @@ namespace Content.Server.Body.Surgery.Components
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}
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}
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public override void Initialize()
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protected override void Initialize()
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{
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base.Initialize();
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