Engine Entity Anchoring Changes (#4195)
* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent. * Fixes power tests with new anchored requirements. * Moved AnchorableComponent into construction. AnchorableComponent now uses Transform.Anchored. * Fixed bug with nodes, power works again. * Adds lifetime stages to Component. * Update Engine to v0.4.70.
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@@ -46,7 +46,7 @@ namespace Content.Server.Fluids.Components
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private string? _sound = "/Audio/Effects/Fluids/watersplash.ogg";
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/// <inheritdoc />
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public override void Initialize()
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protected override void Initialize()
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{
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base.Initialize();
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Owner.EnsureComponentWarn<SolutionContainerComponent>();
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@@ -63,7 +63,7 @@ namespace Content.Server.Fluids.Components
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[DataField("speed")]
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private float _mopSpeed = 1;
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public override void Initialize()
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protected override void Initialize()
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{
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base.Initialize();
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@@ -110,7 +110,7 @@ namespace Content.Server.Fluids.Components
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private bool Slippery => Owner.TryGetComponent(out SlipperyComponent? slippery) && slippery.Slippery;
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public override void Initialize()
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protected override void Initialize()
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{
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base.Initialize();
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@@ -82,7 +82,7 @@ namespace Content.Server.Fluids.Components
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public ReagentUnit CurrentVolume => Owner.GetComponentOrNull<SolutionContainerComponent>()?.CurrentVolume ?? ReagentUnit.Zero;
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public override void Initialize()
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protected override void Initialize()
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{
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base.Initialize();
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