Engine Entity Anchoring Changes (#4195)

* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent.

* Fixes power tests with new anchored requirements.

* Moved AnchorableComponent into construction.
AnchorableComponent now uses Transform.Anchored.

* Fixed bug with nodes, power works again.

* Adds lifetime stages to Component.

* Update Engine to v0.4.70.
This commit is contained in:
Acruid
2021-06-19 19:41:26 -07:00
committed by GitHub
parent 0ab7b3a5d2
commit 15fb554c28
187 changed files with 279 additions and 287 deletions

View File

@@ -46,7 +46,7 @@ namespace Content.Server.Fluids.Components
private string? _sound = "/Audio/Effects/Fluids/watersplash.ogg";
/// <inheritdoc />
public override void Initialize()
protected override void Initialize()
{
base.Initialize();
Owner.EnsureComponentWarn<SolutionContainerComponent>();

View File

@@ -63,7 +63,7 @@ namespace Content.Server.Fluids.Components
[DataField("speed")]
private float _mopSpeed = 1;
public override void Initialize()
protected override void Initialize()
{
base.Initialize();

View File

@@ -110,7 +110,7 @@ namespace Content.Server.Fluids.Components
private bool Slippery => Owner.TryGetComponent(out SlipperyComponent? slippery) && slippery.Slippery;
public override void Initialize()
protected override void Initialize()
{
base.Initialize();

View File

@@ -82,7 +82,7 @@ namespace Content.Server.Fluids.Components
public ReagentUnit CurrentVolume => Owner.GetComponentOrNull<SolutionContainerComponent>()?.CurrentVolume ?? ReagentUnit.Zero;
public override void Initialize()
protected override void Initialize()
{
base.Initialize();