Engine Entity Anchoring Changes (#4195)
* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent. * Fixes power tests with new anchored requirements. * Moved AnchorableComponent into construction. AnchorableComponent now uses Transform.Anchored. * Fixed bug with nodes, power works again. * Adds lifetime stages to Component. * Update Engine to v0.4.70.
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@@ -37,7 +37,7 @@ namespace Content.Server.Light.Components
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return TryActivate();
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}
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public override void Initialize()
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protected override void Initialize()
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{
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base.Initialize();
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@@ -57,7 +57,7 @@ namespace Content.Server.Light.Components
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/// </summary>
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private byte? _lastLevel;
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public override void Initialize()
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protected override void Initialize()
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{
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base.Initialize();
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@@ -67,7 +67,7 @@ namespace Content.Server.Light.Components
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Dirty();
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}
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public override void OnRemove()
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protected override void OnRemove()
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{
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base.OnRemove();
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Owner.EntityManager.EventBus.QueueEvent(EventSource.Local, new DeactivateHandheldLightMessage(this));
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@@ -110,7 +110,7 @@ namespace Content.Server.Light.Components
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sprite.Color = Color;
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}
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public override void Initialize()
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protected override void Initialize()
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{
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base.Initialize();
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UpdateColor();
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@@ -36,7 +36,7 @@ namespace Content.Server.Light.Components
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// bulbs that were inserted inside light replacer
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[ViewVariables] private IContainer _insertedBulbs = default!;
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public override void Initialize()
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protected override void Initialize()
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{
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base.Initialize();
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_insertedBulbs = ContainerHelpers.EnsureContainer<Container>(Owner, "light_replacer_storage");
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@@ -241,7 +241,7 @@ namespace Content.Server.Light.Components
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}
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}
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public override void Initialize()
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protected override void Initialize()
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{
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base.Initialize();
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