Engine Entity Anchoring Changes (#4195)
* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent. * Fixes power tests with new anchored requirements. * Moved AnchorableComponent into construction. AnchorableComponent now uses Transform.Anchored. * Fixed bug with nodes, power works again. * Adds lifetime stages to Component. * Update Engine to v0.4.70.
This commit is contained in:
@@ -11,11 +11,11 @@ namespace Content.Server.NodeContainer.EntitySystems
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<NodeContainerComponent, PhysicsBodyTypeChangedEvent>(OnBodyTypeChanged);
|
||||
SubscribeLocalEvent<NodeContainerComponent, AnchorStateChangedEvent>(OnAnchorStateChanged);
|
||||
SubscribeLocalEvent<NodeContainerComponent, RotateEvent>(OnRotateEvent);
|
||||
}
|
||||
|
||||
private void OnBodyTypeChanged(EntityUid uid, NodeContainerComponent component, PhysicsBodyTypeChangedEvent args)
|
||||
private void OnAnchorStateChanged(EntityUid uid, NodeContainerComponent component, AnchorStateChangedEvent args)
|
||||
{
|
||||
component.AnchorUpdate();
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.NodeContainer.NodeGroups;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
@@ -10,21 +10,6 @@ namespace Content.Server.NodeContainer.EntitySystems
|
||||
{
|
||||
private readonly HashSet<INodeGroup> _dirtyNodeGroups = new();
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<NodeContainerComponent, SnapGridPositionChangedEvent>(OnSnapGridPositionChanged);
|
||||
}
|
||||
|
||||
private void OnSnapGridPositionChanged(EntityUid uid, NodeContainerComponent component, SnapGridPositionChangedEvent args)
|
||||
{
|
||||
foreach (var node in component.Nodes.Values)
|
||||
{
|
||||
node.OnSnapGridMove();
|
||||
}
|
||||
}
|
||||
|
||||
public void AddDirtyNodeGroup(INodeGroup nodeGroup)
|
||||
{
|
||||
_dirtyNodeGroups.Add(nodeGroup);
|
||||
|
||||
@@ -29,7 +29,7 @@ namespace Content.Server.NodeContainer
|
||||
[DataField("examinable")]
|
||||
private bool _examinable = false;
|
||||
|
||||
public override void Initialize()
|
||||
protected override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
foreach (var node in _nodes.Values)
|
||||
@@ -62,6 +62,7 @@ namespace Content.Server.NodeContainer
|
||||
foreach (var node in Nodes.Values)
|
||||
{
|
||||
node.AnchorUpdate();
|
||||
node.AnchorStateChanged();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -41,7 +41,7 @@ namespace Content.Server.NodeContainer.Nodes
|
||||
/// </summary>
|
||||
public bool Connectable => !_deleting && Anchored;
|
||||
|
||||
protected bool Anchored => !NeedAnchored || !Owner.TryGetComponent<IPhysBody>(out var physics) || physics.BodyType == BodyType.Static;
|
||||
protected bool Anchored => !NeedAnchored || Owner.Transform.Anchored;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("needAnchored")]
|
||||
@@ -76,7 +76,7 @@ namespace Content.Server.NodeContainer.Nodes
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void OnSnapGridMove()
|
||||
public virtual void AnchorStateChanged()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
@@ -125,11 +125,6 @@ namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
|
||||
UpdateAdjacentConnectedDirections();
|
||||
}
|
||||
|
||||
public override void OnSnapGridMove()
|
||||
{
|
||||
OnConnectedDirectionsNeedsUpdating();
|
||||
}
|
||||
|
||||
public void JoinPipeNet(IPipeNet pipeNet)
|
||||
{
|
||||
_pipeNet = pipeNet;
|
||||
|
||||
Reference in New Issue
Block a user