Engine Entity Anchoring Changes (#4195)
* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent. * Fixes power tests with new anchored requirements. * Moved AnchorableComponent into construction. AnchorableComponent now uses Transform.Anchored. * Fixed bug with nodes, power works again. * Adds lifetime stages to Component. * Update Engine to v0.4.70.
This commit is contained in:
@@ -11,11 +11,11 @@ namespace Content.Server.NodeContainer.EntitySystems
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<NodeContainerComponent, PhysicsBodyTypeChangedEvent>(OnBodyTypeChanged);
|
||||
SubscribeLocalEvent<NodeContainerComponent, AnchorStateChangedEvent>(OnAnchorStateChanged);
|
||||
SubscribeLocalEvent<NodeContainerComponent, RotateEvent>(OnRotateEvent);
|
||||
}
|
||||
|
||||
private void OnBodyTypeChanged(EntityUid uid, NodeContainerComponent component, PhysicsBodyTypeChangedEvent args)
|
||||
private void OnAnchorStateChanged(EntityUid uid, NodeContainerComponent component, AnchorStateChangedEvent args)
|
||||
{
|
||||
component.AnchorUpdate();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user