Engine Entity Anchoring Changes (#4195)

* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent.

* Fixes power tests with new anchored requirements.

* Moved AnchorableComponent into construction.
AnchorableComponent now uses Transform.Anchored.

* Fixed bug with nodes, power works again.

* Adds lifetime stages to Component.

* Update Engine to v0.4.70.
This commit is contained in:
Acruid
2021-06-19 19:41:26 -07:00
committed by GitHub
parent 0ab7b3a5d2
commit 15fb554c28
187 changed files with 279 additions and 287 deletions

View File

@@ -11,11 +11,11 @@ namespace Content.Server.NodeContainer.EntitySystems
{
base.Initialize();
SubscribeLocalEvent<NodeContainerComponent, PhysicsBodyTypeChangedEvent>(OnBodyTypeChanged);
SubscribeLocalEvent<NodeContainerComponent, AnchorStateChangedEvent>(OnAnchorStateChanged);
SubscribeLocalEvent<NodeContainerComponent, RotateEvent>(OnRotateEvent);
}
private void OnBodyTypeChanged(EntityUid uid, NodeContainerComponent component, PhysicsBodyTypeChangedEvent args)
private void OnAnchorStateChanged(EntityUid uid, NodeContainerComponent component, AnchorStateChangedEvent args)
{
component.AnchorUpdate();
}