Engine Entity Anchoring Changes (#4195)

* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent.

* Fixes power tests with new anchored requirements.

* Moved AnchorableComponent into construction.
AnchorableComponent now uses Transform.Anchored.

* Fixed bug with nodes, power works again.

* Adds lifetime stages to Component.

* Update Engine to v0.4.70.
This commit is contained in:
Acruid
2021-06-19 19:41:26 -07:00
committed by GitHub
parent 0ab7b3a5d2
commit 15fb554c28
187 changed files with 279 additions and 287 deletions

View File

@@ -81,7 +81,7 @@ namespace Content.Server.Nutrition.Components
[DataField("burstSound")]
private string _burstSound = "/Audio/Effects/flash_bang.ogg";
public override void Initialize()
protected override void Initialize()
{
base.Initialize();

View File

@@ -54,7 +54,7 @@ namespace Content.Server.Nutrition.Components
}
}
public override void Initialize()
protected override void Initialize()
{
base.Initialize();
Owner.EnsureComponentWarn<SolutionContainerComponent>();

View File

@@ -37,7 +37,7 @@ namespace Content.Server.Nutrition.Components
private int _count = 0;
public override void Initialize()
protected override void Initialize()
{
base.Initialize();
Owner.TryGetComponent(out _appearance);

View File

@@ -34,7 +34,7 @@ namespace Content.Server.Nutrition.Components
[ViewVariables(VVAccess.ReadWrite)] public ushort Count;
public override void Initialize()
protected override void Initialize()
{
base.Initialize();
Count = _totalCount;