Engine Entity Anchoring Changes (#4195)
* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent. * Fixes power tests with new anchored requirements. * Moved AnchorableComponent into construction. AnchorableComponent now uses Transform.Anchored. * Fixed bug with nodes, power works again. * Adds lifetime stages to Component. * Update Engine to v0.4.70.
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@@ -81,7 +81,7 @@ namespace Content.Server.Nutrition.Components
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[DataField("burstSound")]
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private string _burstSound = "/Audio/Effects/flash_bang.ogg";
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public override void Initialize()
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protected override void Initialize()
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{
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base.Initialize();
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@@ -54,7 +54,7 @@ namespace Content.Server.Nutrition.Components
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}
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}
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public override void Initialize()
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protected override void Initialize()
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{
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base.Initialize();
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Owner.EnsureComponentWarn<SolutionContainerComponent>();
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@@ -37,7 +37,7 @@ namespace Content.Server.Nutrition.Components
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private int _count = 0;
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public override void Initialize()
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protected override void Initialize()
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{
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base.Initialize();
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Owner.TryGetComponent(out _appearance);
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@@ -34,7 +34,7 @@ namespace Content.Server.Nutrition.Components
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[ViewVariables(VVAccess.ReadWrite)] public ushort Count;
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public override void Initialize()
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protected override void Initialize()
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{
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base.Initialize();
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Count = _totalCount;
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