Engine Entity Anchoring Changes (#4195)
* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent. * Fixes power tests with new anchored requirements. * Moved AnchorableComponent into construction. AnchorableComponent now uses Transform.Anchored. * Fixed bug with nodes, power works again. * Adds lifetime stages to Component. * Update Engine to v0.4.70.
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@@ -49,7 +49,7 @@ namespace Content.Server.Weapon.Ranged.Ammunition.Components
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[DataField("fillPrototype")]
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private string? _fillPrototype;
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public override void Initialize()
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protected override void Initialize()
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{
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base.Initialize();
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_ammoContainer = ContainerHelpers.EnsureContainer<Container>(Owner, $"{Name}-container", out var existing);
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@@ -57,7 +57,7 @@ namespace Content.Server.Weapon.Ranged.Ammunition.Components
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UpdateAppearance();
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}
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public override void Initialize()
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protected override void Initialize()
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{
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base.Initialize();
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_ammoContainer = ContainerHelpers.EnsureContainer<Container>(Owner, $"{Name}-magazine", out var existing);
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@@ -37,7 +37,7 @@ namespace Content.Server.Weapon.Ranged.Ammunition.Components
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[DataField("fillPrototype")]
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private string? _fillPrototype = default;
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public override void Initialize()
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protected override void Initialize()
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{
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base.Initialize();
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_ammoContainer = ContainerHelpers.EnsureContainer<Container>(Owner, $"{Name}-container", out var existing);
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@@ -143,7 +143,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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SoundGunshot);
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}
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public override void Initialize()
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protected override void Initialize()
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{
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// TODO: Add existing ammo support on revolvers
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base.Initialize();
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@@ -102,7 +102,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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_spawnedAmmo = new Stack<IEntity>(Capacity - 1);
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}
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public override void Initialize()
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protected override void Initialize()
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{
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base.Initialize();
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@@ -99,7 +99,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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SoundGunshot);
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}
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public override void Initialize()
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protected override void Initialize()
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{
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base.Initialize();
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_unspawnedCount = Capacity;
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@@ -96,7 +96,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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count);
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}
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public override void Initialize()
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protected override void Initialize()
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{
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base.Initialize();
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_powerCellContainer = ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-powercell-container", out var existing);
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@@ -120,6 +120,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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protected override void Startup()
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{
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base.Startup();
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UpdateAppearance();
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}
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@@ -172,7 +172,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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SoundGunshot);
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}
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public override void Initialize()
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protected override void Initialize()
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{
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base.Initialize();
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@@ -194,6 +194,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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protected override void Startup()
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{
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base.Startup();
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UpdateAppearance();
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}
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@@ -132,7 +132,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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}
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}
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public override void OnAdd()
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protected override void OnAdd()
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{
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base.OnAdd();
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@@ -143,7 +143,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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rangedWeaponComponent.WeaponCanFireHandler += WeaponCanFire;
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}
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public override void OnRemove()
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protected override void OnRemove()
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{
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base.OnRemove();
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if (Owner.TryGetComponent(out ServerRangedWeaponComponent? rangedWeaponComponent))
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