Engine Entity Anchoring Changes (#4195)

* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent.

* Fixes power tests with new anchored requirements.

* Moved AnchorableComponent into construction.
AnchorableComponent now uses Transform.Anchored.

* Fixed bug with nodes, power works again.

* Adds lifetime stages to Component.

* Update Engine to v0.4.70.
This commit is contained in:
Acruid
2021-06-19 19:41:26 -07:00
committed by GitHub
parent 0ab7b3a5d2
commit 15fb554c28
187 changed files with 279 additions and 287 deletions

View File

@@ -49,7 +49,7 @@ namespace Content.Server.Weapon.Ranged.Ammunition.Components
[DataField("fillPrototype")]
private string? _fillPrototype;
public override void Initialize()
protected override void Initialize()
{
base.Initialize();
_ammoContainer = ContainerHelpers.EnsureContainer<Container>(Owner, $"{Name}-container", out var existing);

View File

@@ -57,7 +57,7 @@ namespace Content.Server.Weapon.Ranged.Ammunition.Components
UpdateAppearance();
}
public override void Initialize()
protected override void Initialize()
{
base.Initialize();
_ammoContainer = ContainerHelpers.EnsureContainer<Container>(Owner, $"{Name}-magazine", out var existing);

View File

@@ -37,7 +37,7 @@ namespace Content.Server.Weapon.Ranged.Ammunition.Components
[DataField("fillPrototype")]
private string? _fillPrototype = default;
public override void Initialize()
protected override void Initialize()
{
base.Initialize();
_ammoContainer = ContainerHelpers.EnsureContainer<Container>(Owner, $"{Name}-container", out var existing);

View File

@@ -143,7 +143,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
SoundGunshot);
}
public override void Initialize()
protected override void Initialize()
{
// TODO: Add existing ammo support on revolvers
base.Initialize();

View File

@@ -102,7 +102,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
_spawnedAmmo = new Stack<IEntity>(Capacity - 1);
}
public override void Initialize()
protected override void Initialize()
{
base.Initialize();

View File

@@ -99,7 +99,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
SoundGunshot);
}
public override void Initialize()
protected override void Initialize()
{
base.Initialize();
_unspawnedCount = Capacity;

View File

@@ -96,7 +96,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
count);
}
public override void Initialize()
protected override void Initialize()
{
base.Initialize();
_powerCellContainer = ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-powercell-container", out var existing);
@@ -120,6 +120,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
protected override void Startup()
{
base.Startup();
UpdateAppearance();
}

View File

@@ -172,7 +172,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
SoundGunshot);
}
public override void Initialize()
protected override void Initialize()
{
base.Initialize();
@@ -194,6 +194,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
protected override void Startup()
{
base.Startup();
UpdateAppearance();
}

View File

@@ -132,7 +132,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
}
}
public override void OnAdd()
protected override void OnAdd()
{
base.OnAdd();
@@ -143,7 +143,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
rangedWeaponComponent.WeaponCanFireHandler += WeaponCanFire;
}
public override void OnRemove()
protected override void OnRemove()
{
base.OnRemove();
if (Owner.TryGetComponent(out ServerRangedWeaponComponent? rangedWeaponComponent))