Engine Entity Anchoring Changes (#4195)
* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent. * Fixes power tests with new anchored requirements. * Moved AnchorableComponent into construction. AnchorableComponent now uses Transform.Anchored. * Fixed bug with nodes, power works again. * Adds lifetime stages to Component. * Update Engine to v0.4.70.
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@@ -132,7 +132,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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}
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}
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public override void OnAdd()
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protected override void OnAdd()
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{
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base.OnAdd();
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@@ -143,7 +143,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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rangedWeaponComponent.WeaponCanFireHandler += WeaponCanFire;
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}
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public override void OnRemove()
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protected override void OnRemove()
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{
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base.OnRemove();
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if (Owner.TryGetComponent(out ServerRangedWeaponComponent? rangedWeaponComponent))
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