Changed duration to use TimeSpan.

Using actual round realtime span to determine round length.
This commit is contained in:
scuffedjays
2020-04-14 23:26:37 -05:00
parent 18e10e289e
commit 1605a50098
4 changed files with 23 additions and 10 deletions

View File

@@ -73,7 +73,7 @@ namespace Content.Client.GameTicking
{
//This is not ideal at all, but I don't see an immediately better fit anywhere else.
var roundEnd = new RoundEndSummaryWindow(message.GamemodeTitle, message.DurationInHours, message.AllPlayersEndInfo);
var roundEnd = new RoundEndSummaryWindow(message.GamemodeTitle, message.RoundDuration, message.AllPlayersEndInfo);
}
}