General tweaks (#2109)
* Removes a bunch of old Eris shoes * Changes the jackboots sprite to tgstation's * Prototypes nuked * Removes walk sound from jackboots, it was pretty annoying * Adds wood table icon * Adds wood plank and spawns it on wood table destroy. Also removes tg hand tele sprite. * Removes weird mask png * Removes bad pixel on security backpack * Adds filled utility belt to engineer and ce roles * Update Resources/Prototypes/Entities/Clothing/Shoes/shoes.yml Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
@@ -1,16 +0,0 @@
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- type: entity
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parent: ShoesBase
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id: ShoesJackboots
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name: jackboots
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description: Nanotrasen-issue Security combat boots for combat scenarios or combat situations. All combat, all the time.
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components:
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- type: Sprite
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sprite: Clothing/Shoes/jackboots.rsi
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- type: Icon
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sprite: Clothing/Shoes/jackboots.rsi
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- type: Clothing
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sprite: Clothing/Shoes/jackboots.rsi
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- type: LoopingSound
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- type: FootstepModifier
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footstepSoundCollection: footstep_heavy
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@@ -11,32 +11,6 @@
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- type: Icon
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state: icon
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- type: entity
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parent: ShoesBase
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id: ShoesAtmosMagboots0
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name: atmos magboots (off)
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description: Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle. Currently off.
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components:
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- type: Sprite
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sprite: Clothing/Shoes/atmosmagboots0.rsi
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- type: Icon
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sprite: Clothing/Shoes/atmosmagboots0.rsi
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- type: Clothing
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sprite: Clothing/Shoes/atmosmagboots0.rsi
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- type: entity
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parent: ShoesBase
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id: ShoesAtmosMagboots1
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name: atmos magboots (on)
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description: Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle. Currently on.
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components:
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- type: Sprite
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sprite: Clothing/Shoes/atmosmagboots1.rsi
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- type: Icon
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sprite: Clothing/Shoes/atmosmagboots1.rsi
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- type: Clothing
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sprite: Clothing/Shoes/atmosmagboots1.rsi
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- type: entity
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parent: ShoesBase
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id: ShoesBlack
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@@ -141,19 +115,6 @@
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- type: Clothing
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sprite: Clothing/Shoes/detective.rsi
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- type: entity
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parent: ShoesBase
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id: ShoesDigiboots
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name: digiboots
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description: A pair of digi boots.
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components:
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- type: Sprite
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sprite: Clothing/Shoes/digiboots.rsi
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- type: Icon
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sprite: Clothing/Shoes/digiboots.rsi
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- type: Clothing
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sprite: Clothing/Shoes/digiboots.rsi
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- type: entity
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parent: ShoesBase
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id: ShoesFlippers
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@@ -209,55 +170,16 @@
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- type: entity
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parent: ShoesBase
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id: ShoesMagboots0
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name: magboots (off)
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description: Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle. Currently off.
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id: ShoesMagboots
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name: magboots
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description: Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle.
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components:
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- type: Sprite
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sprite: Clothing/Shoes/magboots0.rsi
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sprite: Clothing/Shoes/magboots.rsi
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- type: Icon
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sprite: Clothing/Shoes/magboots0.rsi
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sprite: Clothing/Shoes/magboots.rsi
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- type: Clothing
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sprite: Clothing/Shoes/magboots0.rsi
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- type: entity
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parent: ShoesBase
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id: ShoesMagboots1
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name: magboots (on)
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description: Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle. Currently on.
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components:
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- type: Sprite
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sprite: Clothing/Shoes/magboots1.rsi
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- type: Icon
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sprite: Clothing/Shoes/magboots1.rsi
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- type: Clothing
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sprite: Clothing/Shoes/magboots1.rsi
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- type: entity
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parent: ShoesBase
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id: ShoesMercboots0
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name: merc boots
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description: A pair of boots with extra padding and armor.
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components:
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- type: Sprite
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sprite: Clothing/Shoes/mercboots0.rsi
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- type: Icon
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sprite: Clothing/Shoes/mercboots0.rsi
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- type: Clothing
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sprite: Clothing/Shoes/mercboots0.rsi
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- type: entity
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parent: ShoesBase
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id: ShoesMercboots1
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name: merc boots
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description: A pair of boots with extra padding and armor.
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components:
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- type: Sprite
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sprite: Clothing/Shoes/mercboots1.rsi
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- type: Icon
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sprite: Clothing/Shoes/mercboots1.rsi
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- type: Clothing
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sprite: Clothing/Shoes/mercboots1.rsi
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sprite: Clothing/Shoes/magboots.rsi
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- type: entity
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parent: ShoesBase
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@@ -285,19 +207,6 @@
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- type: Clothing
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sprite: Clothing/Shoes/orange.rsi
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- type: entity
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parent: ShoesBase
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id: ShoesOrange1
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name: orange shoes
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description: Stylish orange shoes.
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components:
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- type: Sprite
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sprite: Clothing/Shoes/orange1.rsi
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- type: Icon
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sprite: Clothing/Shoes/orange1.rsi
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- type: Clothing
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sprite: Clothing/Shoes/orange1.rsi
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- type: entity
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parent: ShoesBase
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id: ShoesPurple
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@@ -318,17 +227,17 @@
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description: A pair of rainbow shoes.
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components:
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- type: Sprite
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sprite: Clothing/Shoes/rain_bow.rsi
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sprite: Clothing/Shoes/rainbow.rsi
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- type: Icon
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sprite: Clothing/Shoes/rain_bow.rsi
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sprite: Clothing/Shoes/rainbow.rsi
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- type: Clothing
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sprite: Clothing/Shoes/rain_bow.rsi
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sprite: Clothing/Shoes/rainbow.rsi
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- type: entity
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parent: ShoesBase
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id: ShoesRed
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name: red shoes
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description: Stylish purple shoes.
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description: Stylish red shoes.
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components:
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- type: Sprite
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sprite: Clothing/Shoes/red.rsi
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@@ -337,19 +246,6 @@
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- type: Clothing
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sprite: Clothing/Shoes/red.rsi
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- type: entity
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parent: ShoesBase
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id: ShoesReinforced
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name: reinforced shoes
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description: A pair of reinforced shoes.
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components:
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- type: Sprite
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sprite: Clothing/Shoes/reinforced.rsi
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- type: Icon
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sprite: Clothing/Shoes/reinforced.rsi
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- type: Clothing
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sprite: Clothing/Shoes/reinforced.rsi
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- type: entity
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parent: ShoesBase
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id: ShoesSlippers
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@@ -363,19 +259,6 @@
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- type: Clothing
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sprite: Clothing/Shoes/slippers.rsi
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- type: entity
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parent: ShoesBase
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id: ShoesSlippersWorn
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name: slippers (worn)
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description: Fluffy...
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components:
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- type: Sprite
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sprite: Clothing/Shoes/slippers_worn.rsi
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- type: Icon
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sprite: Clothing/Shoes/slippers_worn.rsi
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- type: Clothing
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sprite: Clothing/Shoes/slippers_worn.rsi
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- type: entity
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parent: ShoesBase
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id: ShoesSpringjacks
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@@ -505,3 +388,16 @@
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sprite: Clothing/Shoes/codersocks.rsi
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- type: Clothing
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sprite: Clothing/Shoes/codersocks.rsi
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- type: entity
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parent: ShoesBase
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id: ShoesJackboots
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name: jackboots
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description: Nanotrasen-issue Security combat boots for combat scenarios or combat situations. All combat, all the time.
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components:
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- type: Sprite
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sprite: Clothing/Shoes/jackboots.rsi
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- type: Icon
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sprite: Clothing/Shoes/jackboots.rsi
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- type: Clothing
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sprite: Clothing/Shoes/jackboots.rsi
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@@ -1,7 +1,7 @@
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- type: entity
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id: Table
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name: "table"
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description: A square piece of metal standing on four metal legs. It can not move.
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description: A square piece of metal standing on four metal legs.
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components:
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- type: Clickable
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- type: InteractionOutline
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@@ -27,18 +27,31 @@
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deadThreshold: 50
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spawnOnDestroy: SteelSheet1
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# TODO: drop wood instead of steel when destroyed when that's added
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- type: entity
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id: TableWood
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parent: Table
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name: "wood table"
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description: Do not apply fire to this. Rumour says it burns easily.
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components:
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- type: Clickable
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- type: InteractionOutline
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- type: PlaceableSurface
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- type: Sprite
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netsync: false
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sprite: Constructible/Structures/Tables/wood.rsi
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- type: Icon
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sprite: Constructible/Structures/Tables/wood.rsi
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state: icon
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- type: Collidable
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shapes:
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- !type:PhysShapeAabb
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layer:
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- VaultImpassable
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- type: SnapGrid
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offset: Center
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- type: IconSmooth
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key: wood
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base: wood_
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- type: Climbable
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- type: Destructible
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deadThreshold: 50
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spawnOnDestroy: SteelSheet1
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deadThreshold: 15
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spawnOnDestroy: WoodPlank
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@@ -201,3 +201,13 @@
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components:
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- type: Stack
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count: 1
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- type: entity
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name: wood plank
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id: WoodPlank
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parent: BaseItem
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components:
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- type: Sprite
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texture: Objects/Materials/wood.png
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- type: Icon
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texture: Objects/Materials/wood.png
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@@ -22,3 +22,4 @@
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backpack: BackpackEngineeringFilled
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shoes: ShoesBrown
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idcard: CEPDA
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belt: UtilityBeltClothingFilled
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@@ -20,3 +20,4 @@
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shoes: ShoesWorkboots
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outerclothing: OuterclothingHazard
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idcard: EngineerPDA
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belt: UtilityBeltClothingFilled
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