Cherrypicks 5 (#399)

* Give moldy food the "Trash" tag (#29380)

Make moldy food items have the "Trash" tag, so they can be collected.

* Add "Structure" tag to switches, buttons, and levers (#29378)
shit
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>

* Revamped Meteor Swarm (#28974)

* meteor code and balanced values

* Meteor Swarms

* Update meteors.yml

* Update meteors.yml

* HOO! (fix overkill bug and buff space dust)

* undo BloodstreamComponent.cs changes

* DamageDistribution -> DamageTypes

* part 2.

* meteor fixes

* improve meteor spawning (#29057)

* Decrease meteor frequency (#29194)

* Make Projectiles Only Hit a Variety of Station Objects Unless Clicked on (#28571)

* Revert "Make Projectiles Only Hit a Variety of Station Objects Unless Clicked on (#28571)"

This reverts commit 4f934f02f17ce55cabc03b965eb1df7738d63148.

* Makes machine parts stackable, removes unused field in stack prototypes (#28434)

* Makes machine parts stacks, removes unused field in stack prototypes

* forgor

* Fix tests

* Fixes lathe construction. Yes. This sucks but there's no better way that doesnt involve refactoring machine parts completely

* detail

* a

* Add pressure and temperature warning text to firelocks (#28341)

* fix firelocks

* missing nukies can be filled in by ghost roles (#28316)

* Revert "missing nukies can be filled in by ghost roles (#28316)"

This reverts commit 99f13e1e45bc778a4941316fde5d89d7b91337ce.

* welding gas mask (#27108)

* welding gas mask

* eek

* Canes + Cane Blade for Syndicate Librarians (#25873)

* Cane + Cane Blade

* Add - type: ContainerContainer

* Add another - type: ContainerContainer

* Fix and add proper ContainerContainer component

* Add UserInterface component

* Remove Space

* Stat Changes

* review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Fix stupid NPC. (#26868)

* init commit

* Review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* fixes

---------

Co-authored-by: VeritableCalamity <34698192+Veritable-Calamity@users.noreply.github.com>
Co-authored-by: eoineoineoin <github@eoinrul.es>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: Cojoke <83733158+Cojoke-dot@users.noreply.github.com>
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: Ps3Moira <113228053+ps3moira@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: Vigers Ray <60344369+VigersRay@users.noreply.github.com>
This commit is contained in:
ThereDrD0
2024-06-30 10:04:27 +03:00
committed by GitHub
parent e2d41d6802
commit 164251ffa7
108 changed files with 1857 additions and 494 deletions

View File

@@ -121,6 +121,18 @@ namespace Content.Shared.CCVar
public static readonly CVarDef<float>
EventsRampingAverageChaos = CVarDef.Create("events.ramping_average_chaos", 6f, CVar.ARCHIVE | CVar.SERVERONLY);
/// <summary>
/// Minimum time between meteor swarms in minutes.
/// </summary>
public static readonly CVarDef<float>
MeteorSwarmMinTime = CVarDef.Create("events.meteor_swarm_min_time", 12.5f, CVar.ARCHIVE | CVar.SERVERONLY);
/// <summary>
/// Maximum time between meteor swarms in minutes.
/// </summary>
public static readonly CVarDef<float>
MeteorSwarmMaxTime = CVarDef.Create("events.meteor_swarm_max_time", 17.5f, CVar.ARCHIVE | CVar.SERVERONLY);
/*
* Game
*/

View File

@@ -87,9 +87,9 @@ namespace Content.Shared.Construction
foreach (var (stackId, amount) in comp.MaterialIdRequirements)
{
var stackProto = _prototype.Index<StackPrototype>(stackId);
var defaultProto = _prototype.Index(stackProto.Spawn);
if (_prototype.TryIndex(stackProto.Spawn, out var defaultProto) &&
defaultProto.TryGetComponent<PhysicalCompositionComponent>(out var physComp))
if (defaultProto.TryGetComponent<PhysicalCompositionComponent>(out var physComp))
{
foreach (var (mat, matAmount) in physComp.MaterialComposition)
{

View File

@@ -1,4 +1,4 @@
using Content.Shared.Doors.Components;
using Robust.Shared.GameStates;
namespace Content.Shared.Doors.Components
{
@@ -7,9 +7,11 @@ namespace Content.Shared.Doors.Components
/// auto-closing on depressurization, air/fire alarm interactions, and preventing normal door functions when
/// retaining pressure..
/// </summary>
[RegisterComponent]
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class FirelockComponent : Component
{
#region Settings
/// <summary>
/// Pry time modifier to be used when the firelock is currently closed due to fire or pressure.
/// </summary>
@@ -17,8 +19,6 @@ namespace Content.Shared.Doors.Components
[DataField("lockedPryTimeModifier"), ViewVariables(VVAccess.ReadWrite)]
public float LockedPryTimeModifier = 1.5f;
[DataField("autocloseDelay")] public TimeSpan AutocloseDelay = TimeSpan.FromSeconds(3f);
/// <summary>
/// Maximum pressure difference before the firelock will refuse to open, in kPa.
/// </summary>
@@ -39,5 +39,47 @@ namespace Content.Shared.Doors.Components
/// </summary>
[DataField("alarmAutoClose"), ViewVariables(VVAccess.ReadWrite)]
public bool AlarmAutoClose = true;
/// <summary>
/// The cooldown duration before a firelock can automatically close due to a hazardous environment after it has
/// been pried open. Measured in seconds.
/// </summary>
[DataField]
public TimeSpan EmergencyCloseCooldownDuration = TimeSpan.FromSeconds(2);
#endregion
#region Set by system
/// <summary>
/// When the firelock will be allowed to automatically close again due to a hazardous environment.
/// </summary>
[DataField]
public TimeSpan? EmergencyCloseCooldown;
/// <summary>
/// Whether the firelock can open, or is locked due to its environment.
/// </summary>
public bool IsLocked => Pressure || Temperature;
/// <summary>
/// Whether the firelock is holding back a hazardous pressure.
/// </summary>
[DataField, AutoNetworkedField]
public bool Pressure;
/// <summary>
/// Whether the firelock is holding back extreme temperatures.
/// </summary>
[DataField, AutoNetworkedField]
public bool Temperature;
/// <summary>
/// Whether the airlock is powered.
/// </summary>
[DataField, AutoNetworkedField]
public bool Powered;
#endregion
}
}

View File

@@ -0,0 +1,124 @@
using Content.Shared.Access.Systems;
using Content.Shared.Doors.Components;
using Content.Shared.Examine;
using Content.Shared.Popups;
using Content.Shared.Prying.Components;
using Robust.Shared.Timing;
namespace Content.Shared.Doors.Systems;
public abstract class SharedFirelockSystem : EntitySystem
{
[Dependency] private readonly AccessReaderSystem _accessReaderSystem = default!;
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedDoorSystem _doorSystem = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
public override void Initialize()
{
base.Initialize();
// Access/Prying
SubscribeLocalEvent<FirelockComponent, BeforeDoorOpenedEvent>(OnBeforeDoorOpened);
SubscribeLocalEvent<FirelockComponent, GetPryTimeModifierEvent>(OnDoorGetPryTimeModifier);
SubscribeLocalEvent<FirelockComponent, PriedEvent>(OnAfterPried);
// Visuals
SubscribeLocalEvent<FirelockComponent, MapInitEvent>(UpdateVisuals);
SubscribeLocalEvent<FirelockComponent, ComponentStartup>(UpdateVisuals);
SubscribeLocalEvent<FirelockComponent, ExaminedEvent>(OnExamined);
}
public bool EmergencyPressureStop(EntityUid uid, FirelockComponent? firelock = null, DoorComponent? door = null)
{
if (!Resolve(uid, ref firelock, ref door))
return false;
if (door.State != DoorState.Open
|| firelock.EmergencyCloseCooldown != null
&& _gameTiming.CurTime < firelock.EmergencyCloseCooldown)
return false;
if (!_doorSystem.TryClose(uid, door))
return false;
return _doorSystem.OnPartialClose(uid, door);
}
#region Access/Prying
private void OnBeforeDoorOpened(EntityUid uid, FirelockComponent component, BeforeDoorOpenedEvent args)
{
// Give the Door remote the ability to force a firelock open even if it is holding back dangerous gas
var overrideAccess = (args.User != null) && _accessReaderSystem.IsAllowed(args.User.Value, uid);
if (!component.Powered || (!overrideAccess && component.IsLocked))
args.Cancel();
}
private void OnDoorGetPryTimeModifier(EntityUid uid, FirelockComponent component, ref GetPryTimeModifierEvent args)
{
if (component.Temperature)
{
_popupSystem.PopupClient(Loc.GetString("firelock-component-is-holding-fire-message"),
uid, args.User, PopupType.MediumCaution);
}
else if (component.Pressure)
{
_popupSystem.PopupClient(Loc.GetString("firelock-component-is-holding-pressure-message"),
uid, args.User, PopupType.MediumCaution);
}
if (component.IsLocked)
args.PryTimeModifier *= component.LockedPryTimeModifier;
}
private void OnAfterPried(EntityUid uid, FirelockComponent component, ref PriedEvent args)
{
component.EmergencyCloseCooldown = _gameTiming.CurTime + component.EmergencyCloseCooldownDuration;
}
#endregion
#region Visuals
private void UpdateVisuals(EntityUid uid, FirelockComponent component, EntityEventArgs args) => UpdateVisuals(uid, component);
private void UpdateVisuals(EntityUid uid,
FirelockComponent? firelock = null,
DoorComponent? door = null,
AppearanceComponent? appearance = null)
{
if (!Resolve(uid, ref door, ref appearance, false))
return;
// only bother to check pressure on doors that are some variation of closed.
if (door.State != DoorState.Closed
&& door.State != DoorState.Welded
&& door.State != DoorState.Denying)
{
_appearance.SetData(uid, DoorVisuals.ClosedLights, false, appearance);
return;
}
if (!Resolve(uid, ref firelock, ref appearance, false))
return;
_appearance.SetData(uid, DoorVisuals.ClosedLights, firelock.IsLocked, appearance);
}
#endregion
private void OnExamined(Entity<FirelockComponent> ent, ref ExaminedEvent args)
{
using (args.PushGroup(nameof(FirelockComponent)))
{
if (ent.Comp.Pressure)
args.PushMarkup(Loc.GetString("firelock-component-examine-pressure-warning"));
if (ent.Comp.Temperature)
args.PushMarkup(Loc.GetString("firelock-component-examine-temperature-warning"));
}
}
}

View File

@@ -29,7 +29,7 @@ namespace Content.Shared.Materials
/// include which stack we should spawn by default.
/// </summary>
[DataField]
public ProtoId<EntityPrototype>? StackEntity;
public EntProtoId? StackEntity;
[DataField]
public string Name = string.Empty;

View File

@@ -212,7 +212,7 @@ public sealed class MobThresholdSystem : EntitySystem
MobThresholdsComponent? thresholdComponent = null)
{
threshold = null;
if (!Resolve(target, ref thresholdComponent))
if (!Resolve(target, ref thresholdComponent, false))
return false;
return TryGetThresholdForState(target, MobState.Dead, out threshold, thresholdComponent);

View File

@@ -4,7 +4,7 @@ using Robust.Shared.Utility;
namespace Content.Shared.Stacks;
[Prototype("stack")]
[Prototype]
public sealed partial class StackPrototype : IPrototype
{
[ViewVariables]
@@ -15,33 +15,26 @@ public sealed partial class StackPrototype : IPrototype
/// Human-readable name for this stack type e.g. "Steel"
/// </summary>
/// <remarks>This is a localization string ID.</remarks>
[DataField("name")]
[DataField]
public string Name { get; private set; } = string.Empty;
/// <summary>
/// An icon that will be used to represent this stack type.
/// </summary>
[DataField("icon")]
[DataField]
public SpriteSpecifier? Icon { get; private set; }
/// <summary>
/// The entity id that will be spawned by default from this stack.
/// </summary>
[DataField("spawn", required: true, customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
public string Spawn { get; private set; } = string.Empty;
[DataField(required: true)]
public EntProtoId Spawn { get; private set; } = string.Empty;
/// <summary>
/// The maximum amount of things that can be in a stack.
/// Can be overriden on <see cref="StackComponent"/>
/// if null, simply has unlimited max count.
/// </summary>
[DataField("maxCount")]
[DataField]
public int? MaxCount { get; private set; }
/// <summary>
/// The size of an individual unit of this stack.
/// </summary>
[DataField("itemSize")]
public int? ItemSize;
}