Move disarmed event (#8130)
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@@ -1,22 +1,26 @@
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using System.Linq;
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using Content.Server.Act;
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using Content.Server.Administration.Logs;
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using Content.Server.CombatMode;
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using Content.Server.Hands.Components;
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using Content.Server.Popups;
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using Content.Server.Pulling;
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using Content.Server.Stack;
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using Content.Server.Storage.Components;
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using Content.Server.Storage.EntitySystems;
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using Content.Server.Strip;
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using Content.Server.Stunnable;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Database;
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using Content.Shared.Hands;
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using Content.Shared.Hands.Components;
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using Content.Shared.Stunnable;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Input;
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using Content.Shared.Inventory;
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using Content.Shared.Physics.Pull;
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using Content.Shared.Popups;
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using Content.Shared.Pulling.Components;
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using Content.Shared.Stunnable;
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using Content.Shared.Throwing;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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@@ -27,10 +31,6 @@ using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Players;
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using Robust.Shared.Utility;
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using Content.Shared.Pulling.Components;
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using Content.Server.Pulling;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Throwing;
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namespace Content.Server.Hands.Systems
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{
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