Economy (#403)
* nasrano * Add station budget & salary * Initial balance * Vending machine UI * Pricing for vending machines * Finish economy * Eftpos * Finish eftpos * Put eftpos into lockers * Vending machine prices * Small fixes * Fix atm UI * Add atms to maps * fix * reset * Add PDA program * Maps again --------- Co-authored-by: Mona Hmiza <> Co-authored-by: rhailrake <49613070+rhailrake@users.noreply.github.com>
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@@ -32,7 +32,7 @@ public sealed class CharacterInfoSystem : EntitySystem
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private void OnCharacterInfoEvent(CharacterInfoEvent msg, EntitySessionEventArgs args)
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{
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var entity = GetEntity(msg.NetEntity);
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var data = new CharacterData(entity, msg.JobTitle, msg.Objectives, msg.Briefing, Name(entity));
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var data = new CharacterData(entity, msg.JobTitle, msg.Objectives, msg.Briefing, Name(entity), msg.Memory);
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OnCharacterUpdate?.Invoke(data);
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}
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@@ -49,7 +49,8 @@ public sealed class CharacterInfoSystem : EntitySystem
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string Job,
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Dictionary<string, List<ObjectiveInfo>> Objectives,
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string? Briefing,
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string EntityName
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string EntityName,
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Dictionary<string, string> Memory
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);
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/// <summary>
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