Economy (#403)
* nasrano * Add station budget & salary * Initial balance * Vending machine UI * Pricing for vending machines * Finish economy * Eftpos * Finish eftpos * Put eftpos into lockers * Vending machine prices * Small fixes * Fix atm UI * Add atms to maps * fix * reset * Add PDA program * Maps again --------- Co-authored-by: Mona Hmiza <> Co-authored-by: rhailrake <49613070+rhailrake@users.noreply.github.com>
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@@ -5,7 +5,11 @@ using Content.Server.Chat.Systems;
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using Content.Server.Emp;
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using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Server.Stack;
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using Content.Server.Storage.Components;
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using Content.Server.Store.Components;
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using Content.Server.UserInterface;
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using Content.Server.White.Economy;
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using Content.Shared.Access.Components;
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using Content.Shared.Access.Systems;
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using Content.Shared.Actions;
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@@ -15,9 +19,14 @@ using Content.Shared.DoAfter;
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using Content.Shared.Emag.Components;
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using Content.Shared.Emag.Systems;
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using Content.Shared.Emp;
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using Content.Shared.Interaction;
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using Content.Shared.PDA;
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using Content.Shared.Popups;
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using Content.Shared.Stacks;
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using Content.Shared.Tag;
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using Content.Shared.Throwing;
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using Content.Shared.VendingMachines;
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using Content.Shared.White.Economy;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Prototypes;
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@@ -37,9 +46,16 @@ namespace Content.Server.VendingMachines
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[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly ChatSystem _chat = default!;
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// WD START
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[Dependency] private readonly BankCardSystem _bankCard = default!;
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[Dependency] private readonly TagSystem _tag = default!;
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[Dependency] private readonly StackSystem _stackSystem = default!;
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// WD END
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private ISawmill _sawmill = default!;
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private double _priceMultiplier = 1.0; // WD
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public override void Initialize()
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{
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base.Initialize();
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@@ -60,6 +76,12 @@ namespace Content.Server.VendingMachines
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SubscribeLocalEvent<VendingMachineComponent, VendingMachineSelfDispenseEvent>(OnSelfDispense);
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SubscribeLocalEvent<VendingMachineComponent, RestockDoAfterEvent>(OnDoAfter);
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//WD EDIT
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SubscribeLocalEvent<VendingMachineComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<VendingMachineComponent, VendingMachineWithdrawMessage>(OnWithdrawMessage);
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//WD EDIT END
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SubscribeLocalEvent<VendingMachineRestockComponent, PriceCalculationEvent>(OnPriceCalculation);
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}
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@@ -111,7 +133,8 @@ namespace Content.Server.VendingMachines
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private void UpdateVendingMachineInterfaceState(EntityUid uid, VendingMachineComponent component)
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{
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var state = new VendingMachineInterfaceState(GetAllInventory(uid, component));
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var state = new VendingMachineInterfaceState(GetAllInventory(uid, component), GetPriceMultiplier(component),
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component.Credits); // WD EDIT
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_userInterfaceSystem.TrySetUiState(uid, VendingMachineUiKey.Key, state);
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}
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@@ -190,6 +213,54 @@ namespace Content.Server.VendingMachines
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args.Handled = true;
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}
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//WD EDIT
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private void OnInteractUsing(EntityUid uid, VendingMachineComponent component, InteractUsingEvent args)
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{
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if (args.Handled)
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return;
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if (component.Broken || !this.IsPowered(uid, EntityManager))
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return;
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if (!TryComp<CurrencyComponent>(args.Used, out var currency) ||
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!currency.Price.Keys.Contains(component.CurrencyType))
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return;
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var stack = Comp<StackComponent>(args.Used);
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component.Credits += stack.Count;
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Del(args.Used);
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UpdateVendingMachineInterfaceState(uid, component);
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Audio.PlayPvs(component.SoundInsertCurrency, uid);
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args.Handled = true;
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}
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protected override int GetEntryPrice(EntityPrototype proto)
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{
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return (int) _pricing.GetEstimatedPrice(proto);
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}
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private int GetPrice(VendingMachineInventoryEntry entry, VendingMachineComponent comp)
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{
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return (int) (entry.Price * GetPriceMultiplier(comp));
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}
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private double GetPriceMultiplier(VendingMachineComponent comp)
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{
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return comp.PriceMultiplier * _priceMultiplier;
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}
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private void OnWithdrawMessage(EntityUid uid, VendingMachineComponent component, VendingMachineWithdrawMessage args)
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{
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_stackSystem.Spawn(component.Credits,
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PrototypeManager.Index<StackPrototype>(component.CreditStackPrototype), Transform(uid).Coordinates);
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component.Credits = 0;
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Audio.PlayPvs(component.SoundWithdrawCurrency, uid);
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UpdateVendingMachineInterfaceState(uid, component);
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}
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//WD EDIT END
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/// <summary>
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/// Sets the <see cref="VendingMachineComponent.CanShoot"/> property of the vending machine.
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/// </summary>
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@@ -245,7 +316,7 @@ namespace Content.Server.VendingMachines
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/// <param name="itemId">The prototype ID of the item</param>
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/// <param name="throwItem">Whether the item should be thrown in a random direction after ejection</param>
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/// <param name="vendComponent"></param>
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public void TryEjectVendorItem(EntityUid uid, InventoryType type, string itemId, bool throwItem, VendingMachineComponent? vendComponent = null)
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public void TryEjectVendorItem(EntityUid uid, InventoryType type, string itemId, bool throwItem, VendingMachineComponent? vendComponent = null, EntityUid? sender = null) // WD EDIT
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{
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if (!Resolve(uid, ref vendComponent))
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return;
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@@ -274,6 +345,44 @@ namespace Content.Server.VendingMachines
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if (string.IsNullOrEmpty(entry.ID))
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return;
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// WD START
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var price = GetPrice(entry, vendComponent);
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if (price > 0 && sender.HasValue && !_tag.HasTag(sender.Value, "IgnoreBalanceChecks"))
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{
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var success = false;
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if (vendComponent.Credits >= price)
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{
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vendComponent.Credits -= price;
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success = true;
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}
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else
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{
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var items = _accessReader.FindPotentialAccessItems(sender.Value);
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foreach (var item in items)
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{
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var nextItem = item;
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if (TryComp(item, out PdaComponent? pda) && pda.ContainedId is { Valid: true } id)
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nextItem = id;
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if (!TryComp<BankCardComponent>(nextItem, out var bankCard) || !bankCard.BankAccountId.HasValue
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|| !_bankCard.TryGetAccount(bankCard.BankAccountId.Value, out var account)
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|| account.Balance < price)
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continue;
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_bankCard.TryChangeBalance(bankCard.BankAccountId.Value, -price);
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success = true;
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break;
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}
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}
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if (!success)
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{
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Popup.PopupEntity(Loc.GetString("vending-machine-component-no-balance"), uid);
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Deny(uid, vendComponent);
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return;
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}
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}
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// WD END
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// Start Ejecting, and prevent users from ordering while anim playing
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vendComponent.Ejecting = true;
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@@ -297,7 +406,7 @@ namespace Content.Server.VendingMachines
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{
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if (IsAuthorized(uid, sender, component))
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{
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TryEjectVendorItem(uid, type, itemId, component.CanShoot, component);
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TryEjectVendorItem(uid, type, itemId, component.CanShoot, component, sender);
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}
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}
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