Merge branch 'master' into 2020-08-19-firelocks
# Conflicts: # Content.Server/GameObjects/Components/Atmos/AirtightComponent.cs # Content.Server/GameObjects/Components/Atmos/GridAtmosphereComponent.cs # SpaceStation14.sln.DotSettings
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@@ -1,4 +1,6 @@
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using System.Collections.Generic;
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using Content.Server.GameObjects.Components.Atmos.Piping;
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using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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@@ -12,11 +14,6 @@ namespace Content.Server.Atmos
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/// </summary>
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int UpdateCounter { get; }
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/// <summary>
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/// How many tiles have high pressure delta.
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/// </summary>
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int HighPressureDeltaCount { get; }
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/// <summary>
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/// Control variable for equalization.
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/// </summary>
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@@ -120,14 +117,14 @@ namespace Content.Server.Atmos
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/// </summary>
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/// <param name="indices"></param>
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/// <returns></returns>
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TileAtmosphere GetTile(MapIndices indices);
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TileAtmosphere GetTile(MapIndices indices, bool createSpace = true);
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/// <summary>
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/// Returns a tile.
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/// </summary>
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/// <param name="coordinates"></param>
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/// <returns></returns>
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TileAtmosphere GetTile(GridCoordinates coordinates);
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TileAtmosphere GetTile(GridCoordinates coordinates, bool createSpace = true);
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/// <summary>
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/// Returns if the tile in question is air-blocked.
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@@ -158,5 +155,13 @@ namespace Content.Server.Atmos
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Dictionary<Direction, TileAtmosphere> GetAdjacentTiles(MapIndices indices, bool includeAirBlocked = false);
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void Update(float frameTime);
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void AddPipeNet(IPipeNet pipeNet);
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void RemovePipeNet(IPipeNet pipeNet);
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void AddPipeNetDevice(PipeNetDeviceComponent pipeNetDevice);
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void RemovePipeNetDevice(PipeNetDeviceComponent pipeNetDevice);
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}
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}
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