multi-gun nerf (#20194)
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@@ -8,6 +8,7 @@ using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Damage;
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using Content.Shared.Examine;
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using Content.Shared.Gravity;
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using Content.Shared.Hands;
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using Content.Shared.Hands.Components;
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using Content.Shared.Popups;
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using Content.Shared.Projectiles;
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@@ -88,6 +89,7 @@ public abstract partial class SharedGunSystem : EntitySystem
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SubscribeLocalEvent<GunComponent, GetVerbsEvent<AlternativeVerb>>(OnAltVerb);
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SubscribeLocalEvent<GunComponent, ExaminedEvent>(OnExamine);
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SubscribeLocalEvent<GunComponent, CycleModeEvent>(OnCycleMode);
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SubscribeLocalEvent<GunComponent, HandSelectedEvent>(OnGunSelected);
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SubscribeLocalEvent<GunComponent, EntityUnpausedEvent>(OnGunUnpaused);
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#if DEBUG
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