Make combat check CanInteract (#7046)
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@@ -1,4 +1,4 @@
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using Content.Shared.Interaction.Events;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Item;
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using Content.Shared.Movement;
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using Content.Shared.Throwing;
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@@ -14,7 +14,6 @@ public sealed class AdminFrozenSystem : EntitySystem
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SubscribeLocalEvent<AdminFrozenComponent, UseAttemptEvent>((_, _, args) => args.Cancel());
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SubscribeLocalEvent<AdminFrozenComponent, PickupAttemptEvent>((_, _, args) => args.Cancel());
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SubscribeLocalEvent<AdminFrozenComponent, ThrowAttemptEvent>((_, _, args) => args.Cancel());
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SubscribeLocalEvent<AdminFrozenComponent, AttackAttemptEvent>((_, _, args) => args.Cancel());
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SubscribeLocalEvent<AdminFrozenComponent, MovementAttemptEvent>((_, _, args) => args.Cancel());
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SubscribeLocalEvent<AdminFrozenComponent, InteractionAttemptEvent>((_, _, args) => args.Cancel());
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}
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