Make combat check CanInteract (#7046)
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@@ -1,7 +1,12 @@
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using Robust.Shared.GameObjects;
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namespace Content.Shared.Interaction.Events
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{
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/// <summary>
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/// Raised Directed at a user to check whether they are allowed to attack a target.
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/// </summary>
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/// <remarks>
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/// Combat will also check the general interaction blockers, so this event should only be used for combat-specific
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/// action blocking.
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/// </remarks>
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public sealed class AttackAttemptEvent : CancellableEntityEventArgs
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{
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public EntityUid Uid { get; }
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