[Tweak] Ripley mech buffs (#15567)

* Misc. locker fill changes

* Ripley buffs

* description change
This commit is contained in:
Flareguy
2023-04-20 03:04:57 -05:00
committed by GitHub
parent adb12676c6
commit 171b40a90e
3 changed files with 37 additions and 19 deletions

View File

@@ -51,7 +51,7 @@
parent: BaseMechPart
id: RipleyHarness
name: ripley harness
description: The core of the ripley mech
description: The core of the Ripley APLU.
components:
- type: Appearance
- type: ItemMapper
@@ -91,7 +91,7 @@
parent: BaseMechPartItem
id: RipleyLArm
name: ripley left arm
description: Ripley mech left arm
description: The left arm of the Ripley APLU. It belongs on the chassis of the mech.
components:
- type: Sprite
state: ripley_l_arm
@@ -103,7 +103,7 @@
parent: BaseMechPartItem
id: RipleyLLeg
name: ripley left leg
description: Ripley mech left leg
description: The left leg of the Ripley APLU. It belongs on the chassis of the mech.
components:
- type: Sprite
state: ripley_l_leg
@@ -115,7 +115,7 @@
parent: BaseMechPartItem
id: RipleyRLeg
name: ripley right leg
description: Ripley mech right leg
description: The right leg of the Ripley APLU. It belongs on the chassis of the mech.
components:
- type: Sprite
state: ripley_r_leg
@@ -127,7 +127,7 @@
parent: BaseMechPartItem
id: RipleyRArm
name: ripley right arm
description: Ripley mech right arm
description: The right arm of the Ripley APLU. It belongs on the chassis of the mech.
components:
- type: Sprite
state: ripley_r_arm
@@ -139,7 +139,7 @@
id: RipleyChassis
parent: BaseMechConstruct
name: ripley chassis
description: An in-progress construction of a ripley mech.
description: An in-progress construction of the Ripley APLU mech.
components:
- type: Sprite
noRot: true

View File

@@ -76,8 +76,8 @@
- type: entity
id: MechRipley
parent: BaseMech
name: ripley
description: Cargo's favorite robotic box hauling friend.
name: Ripley APLU
description: Versatile and lightly armored, the Ripley is useful for almost any heavy work scenario. The "APLU" stands for Atonomous Power Loading Unit.
components:
- type: FootstepModifier
footstepSoundCollection:
@@ -86,7 +86,16 @@
baseState: ripley
openState: ripley-open
brokenState: ripley-broken
mechToPilotDamageMultiplier: 0.5
mechToPilotDamageMultiplier: 0.75
- type: MeleeWeapon
hidden: true
attackRate: 1
damage:
types:
Blunt: 14 #intentionally shit so people realize that going into combat with the ripley is usually a bad idea.
- type: MovementSpeedModifier
baseWalkSpeed: 2.25
baseSprintSpeed: 3.6
- type: entity
id: MechRipleyBattery
@@ -98,4 +107,13 @@
openState: ripley-open
brokenState: ripley-broken
startingBattery: PowerCellHigh
mechToPilotDamageMultiplier: 0.5
mechToPilotDamageMultiplier: 0.75
- type: MeleeWeapon
hidden: true
attackRate: 1
damage:
types:
Blunt: 14
- type: MovementSpeedModifier
baseWalkSpeed: 2.25
baseSprintSpeed: 3.6

View File

@@ -3,7 +3,7 @@
result: RipleyHarness
completetime: 10
materials:
Steel: 3000
Steel: 1500
Glass: 1200
- type: latheRecipe
@@ -11,32 +11,32 @@
result: RipleyLArm
completetime: 10
materials:
Steel: 3000
Glass: 1200
Steel: 1000
Glass: 750
- type: latheRecipe
id: RipleyLLeg
result: RipleyLLeg
completetime: 10
materials:
Steel: 3000
Glass: 1200
Steel: 1000
Glass: 750
- type: latheRecipe
id: RipleyRLeg
result: RipleyRLeg
completetime: 10
materials:
Steel: 3000
Glass: 1200
Steel: 1000
Glass: 750
- type: latheRecipe
id: RipleyRArm
result: RipleyRArm
completetime: 10
materials:
Steel: 3000
Glass: 1200
Steel: 1000
Glass: 750
- type: latheRecipe
id: MechEquipmentGrabber