[Tweak] Ripley mech buffs (#15567)
* Misc. locker fill changes * Ripley buffs * description change
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@@ -51,7 +51,7 @@
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parent: BaseMechPart
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id: RipleyHarness
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name: ripley harness
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description: The core of the ripley mech
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description: The core of the Ripley APLU.
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components:
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- type: Appearance
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- type: ItemMapper
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@@ -91,7 +91,7 @@
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parent: BaseMechPartItem
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id: RipleyLArm
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name: ripley left arm
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description: Ripley mech left arm
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description: The left arm of the Ripley APLU. It belongs on the chassis of the mech.
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components:
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- type: Sprite
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state: ripley_l_arm
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@@ -103,7 +103,7 @@
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parent: BaseMechPartItem
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id: RipleyLLeg
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name: ripley left leg
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description: Ripley mech left leg
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description: The left leg of the Ripley APLU. It belongs on the chassis of the mech.
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components:
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- type: Sprite
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state: ripley_l_leg
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@@ -115,7 +115,7 @@
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parent: BaseMechPartItem
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id: RipleyRLeg
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name: ripley right leg
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description: Ripley mech right leg
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description: The right leg of the Ripley APLU. It belongs on the chassis of the mech.
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components:
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- type: Sprite
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state: ripley_r_leg
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@@ -127,7 +127,7 @@
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parent: BaseMechPartItem
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id: RipleyRArm
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name: ripley right arm
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description: Ripley mech right arm
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description: The right arm of the Ripley APLU. It belongs on the chassis of the mech.
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components:
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- type: Sprite
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state: ripley_r_arm
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@@ -139,7 +139,7 @@
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id: RipleyChassis
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parent: BaseMechConstruct
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name: ripley chassis
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description: An in-progress construction of a ripley mech.
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description: An in-progress construction of the Ripley APLU mech.
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components:
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- type: Sprite
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noRot: true
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@@ -76,8 +76,8 @@
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- type: entity
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id: MechRipley
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parent: BaseMech
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name: ripley
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description: Cargo's favorite robotic box hauling friend.
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name: Ripley APLU
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description: Versatile and lightly armored, the Ripley is useful for almost any heavy work scenario. The "APLU" stands for Atonomous Power Loading Unit.
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components:
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- type: FootstepModifier
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footstepSoundCollection:
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@@ -86,7 +86,16 @@
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baseState: ripley
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openState: ripley-open
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brokenState: ripley-broken
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mechToPilotDamageMultiplier: 0.5
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mechToPilotDamageMultiplier: 0.75
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- type: MeleeWeapon
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hidden: true
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attackRate: 1
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damage:
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types:
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Blunt: 14 #intentionally shit so people realize that going into combat with the ripley is usually a bad idea.
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- type: MovementSpeedModifier
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baseWalkSpeed: 2.25
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baseSprintSpeed: 3.6
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- type: entity
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id: MechRipleyBattery
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@@ -98,4 +107,13 @@
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openState: ripley-open
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brokenState: ripley-broken
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startingBattery: PowerCellHigh
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mechToPilotDamageMultiplier: 0.5
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mechToPilotDamageMultiplier: 0.75
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- type: MeleeWeapon
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hidden: true
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attackRate: 1
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damage:
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types:
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Blunt: 14
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- type: MovementSpeedModifier
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baseWalkSpeed: 2.25
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baseSprintSpeed: 3.6
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@@ -3,7 +3,7 @@
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result: RipleyHarness
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completetime: 10
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materials:
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Steel: 3000
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Steel: 1500
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Glass: 1200
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- type: latheRecipe
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@@ -11,32 +11,32 @@
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result: RipleyLArm
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completetime: 10
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materials:
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Steel: 3000
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Glass: 1200
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Steel: 1000
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Glass: 750
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- type: latheRecipe
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id: RipleyLLeg
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result: RipleyLLeg
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completetime: 10
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materials:
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Steel: 3000
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Glass: 1200
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Steel: 1000
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Glass: 750
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- type: latheRecipe
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id: RipleyRLeg
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result: RipleyRLeg
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completetime: 10
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materials:
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Steel: 3000
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Glass: 1200
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Steel: 1000
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Glass: 750
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- type: latheRecipe
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id: RipleyRArm
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result: RipleyRArm
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completetime: 10
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materials:
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Steel: 3000
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Glass: 1200
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Steel: 1000
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Glass: 750
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- type: latheRecipe
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id: MechEquipmentGrabber
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