Make "no access" popups appear again. (#19034)
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@@ -11,10 +11,6 @@ using Content.Shared.Storage.Components;
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using Content.Shared.Verbs;
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using JetBrains.Annotations;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Network;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Content.Shared.Lock;
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@@ -25,7 +21,6 @@ namespace Content.Shared.Lock;
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[UsedImplicitly]
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public sealed class LockSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly AccessReaderSystem _accessReader = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearanceSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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@@ -36,8 +31,6 @@ public sealed class LockSystem : EntitySystem
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{
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base.Initialize();
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SubscribeLocalEvent<LockComponent, ComponentGetState>(OnGetState);
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SubscribeLocalEvent<LockComponent, ComponentHandleState>(OnHandleState);
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SubscribeLocalEvent<LockComponent, ComponentStartup>(OnStartup);
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SubscribeLocalEvent<LockComponent, ActivateInWorldEvent>(OnActivated);
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SubscribeLocalEvent<LockComponent, StorageOpenAttemptEvent>(OnStorageOpenAttempt);
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@@ -46,19 +39,6 @@ public sealed class LockSystem : EntitySystem
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SubscribeLocalEvent<LockComponent, GotEmaggedEvent>(OnEmagged);
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}
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private void OnGetState(EntityUid uid, LockComponent component, ref ComponentGetState args)
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{
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args.State = new LockComponentState(component.Locked, component.LockOnClick);
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}
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private void OnHandleState(EntityUid uid, LockComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not LockComponentState state)
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return;
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component.Locked = state.Locked;
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component.LockOnClick = state.LockOnClick;
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}
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private void OnStartup(EntityUid uid, LockComponent lockComp, ComponentStartup args)
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{
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_appearanceSystem.SetData(uid, StorageVisuals.CanLock, true);
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@@ -206,8 +186,8 @@ public sealed class LockSystem : EntitySystem
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if (_accessReader.IsAllowed(user, reader))
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return true;
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if (!quiet && _timing.IsFirstTimePredicted)
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_sharedPopupSystem.PopupEntity(Loc.GetString("lock-comp-has-user-access-fail"), uid, Filter.Local(), true);
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if (!quiet)
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_sharedPopupSystem.PopupClient(Loc.GetString("lock-comp-has-user-access-fail"), uid, user);
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return false;
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}
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