Rejunevate now satiates hunger and thirst plus code quality (#456)
* Change Rejunevate to satiate hunger and thirst whenever applicable * More progress * One more before rebase * Shit * Bop obsolete using * Verb will not show on non-applicable objects
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committed by
Pieter-Jan Briers
parent
421847e9d3
commit
17b31c417b
61
Content.Server/GlobalVerbs/RejuvenateVerb.cs
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61
Content.Server/GlobalVerbs/RejuvenateVerb.cs
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using Content.Server.GameObjects;
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using Content.Server.GameObjects.Components.Nutrition;
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using Content.Shared.GameObjects;
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using Robust.Server.Console;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.GlobalVerbs
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{
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/// <summary>
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/// Completely removes all damage from the DamageableComponent (heals the mob).
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/// </summary>
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[GlobalVerb]
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class RejuvenateVerb : GlobalVerb
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{
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public override string GetText(IEntity user, IEntity target) => "Rejuvenate";
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public override bool RequireInteractionRange => false;
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public override VerbVisibility GetVisibility(IEntity user, IEntity target)
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{
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var groupController = IoCManager.Resolve<IConGroupController>();
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if (user.TryGetComponent<IActorComponent>(out var player))
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{
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if (!target.HasComponent<DamageableComponent>() && !target.HasComponent<HungerComponent>() && !target.HasComponent<ThirstComponent>())
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return VerbVisibility.Invisible;
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if (groupController.CanCommand(player.playerSession, "rejuvenate"))
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return VerbVisibility.Visible;
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}
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return VerbVisibility.Invisible;
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}
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public override void Activate(IEntity user, IEntity target)
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{
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var groupController = IoCManager.Resolve<IConGroupController>();
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if (user.TryGetComponent<IActorComponent>(out var player))
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{
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if (groupController.CanCommand(player.playerSession, "rejuvenate"))
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PerformRejuvenate(target);
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}
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}
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public static void PerformRejuvenate(IEntity target)
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{
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if (target.TryGetComponent(out DamageableComponent damage))
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{
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damage.HealAllDamage();
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}
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if (target.TryGetComponent(out HungerComponent hunger))
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{
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hunger.ResetFood();
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}
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if (target.TryGetComponent(out ThirstComponent thirst))
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{
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thirst.ResetThirst();
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}
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}
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}
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}
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