Auto comp (#6416)
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@@ -8,8 +8,6 @@ namespace Content.Client.Weapons.Melee.Components
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[RegisterComponent]
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public sealed class MeleeLungeComponent : Component
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{
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public override string Name => "MeleeLunge";
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private const float ResetTime = 0.3f;
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private const float BaseOffset = 0.25f;
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@@ -11,9 +11,6 @@ namespace Content.Client.Weapons.Melee.Components
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public sealed class MeleeWeaponArcAnimationComponent : Component
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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public override string Name => "MeleeWeaponArcAnimation";
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private MeleeWeaponAnimationPrototype? _meleeWeaponAnimation;
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private float _timer;
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@@ -19,8 +19,6 @@ namespace Content.Client.Weapons.Ranged.Barrels.Components
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[NetworkedComponent()]
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public class ClientBatteryBarrelComponent : Component, IItemStatus
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{
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public override string Name => "BatteryBarrel";
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private StatusControl? _statusControl;
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/// <summary>
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@@ -19,8 +19,6 @@ namespace Content.Client.Weapons.Ranged.Barrels.Components
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[NetworkedComponent()]
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public class ClientBoltActionBarrelComponent : Component, IItemStatus
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{
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public override string Name => "BoltActionBarrel";
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private StatusControl? _statusControl;
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/// <summary>
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@@ -67,9 +67,6 @@ namespace Content.Client.Weapons.Ranged.Barrels.Components
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}
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}
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};
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public override string Name => "MagazineBarrel";
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private StatusControl? _statusControl;
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/// <summary>
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@@ -19,8 +19,6 @@ namespace Content.Client.Weapons.Ranged.Barrels.Components
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[NetworkedComponent()]
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public class ClientPumpBarrelComponent : Component, IItemStatus
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{
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public override string Name => "PumpBarrel";
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private StatusControl? _statusControl;
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/// <summary>
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@@ -17,8 +17,6 @@ namespace Content.Client.Weapons.Ranged.Barrels.Components
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[NetworkedComponent()]
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public class ClientRevolverBarrelComponent : Component, IItemStatus
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{
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public override string Name => "RevolverBarrel";
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private StatusControl? _statusControl;
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/// <summary>
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