This commit is contained in:
wrexbe
2022-02-01 19:35:40 -08:00
committed by GitHub
parent fa8a7e609a
commit 17db0775c8
436 changed files with 20 additions and 828 deletions

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@@ -26,7 +26,6 @@ namespace Content.Server.Fluids.Components
{
[Dependency] private readonly IEntityManager _entMan = default!;
public override string Name => "Bucket";
public const string SolutionName = "bucket";
private List<EntityUid> _currentlyUsing = new();

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@@ -11,8 +11,6 @@ namespace Content.Server.Fluids.Components
[Friend(typeof(EvaporationSystem))]
public sealed class EvaporationComponent : Component
{
public override string Name => "Evaporation";
/// <summary>
/// The time that it will take this puddle to lose one fixed unit of solution, in seconds.
/// </summary>

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@@ -26,7 +26,6 @@ namespace Content.Server.Fluids.Components
{
[Dependency] private readonly IEntityManager _entities = default!;
public override string Name => "Mop";
public const string SolutionName = "mop";
/// <summary>

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@@ -20,9 +20,6 @@ namespace Content.Server.Fluids.Components
private static readonly FixedPoint2 DefaultSlipThreshold = FixedPoint2.New(3);
public static readonly FixedPoint2 DefaultOverflowVolume = FixedPoint2.New(20);
public override string Name => "Puddle";
// Current design: Something calls the SpillHelper.Spill, that will either
// A) Add to an existing puddle at the location (normalised to tile-center) or
// B) add a new one

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@@ -8,8 +8,6 @@ namespace Content.Server.Fluids.Components;
[RegisterComponent]
public class SpillableComponent : Component
{
public override string Name => "Spillable";
[DataField("solution")]
public string SolutionName = "puddle";