Auto comp (#6416)
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@@ -26,7 +26,6 @@ namespace Content.Server.Fluids.Components
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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public override string Name => "Bucket";
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public const string SolutionName = "bucket";
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private List<EntityUid> _currentlyUsing = new();
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@@ -11,8 +11,6 @@ namespace Content.Server.Fluids.Components
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[Friend(typeof(EvaporationSystem))]
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public sealed class EvaporationComponent : Component
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{
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public override string Name => "Evaporation";
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/// <summary>
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/// The time that it will take this puddle to lose one fixed unit of solution, in seconds.
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/// </summary>
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@@ -26,7 +26,6 @@ namespace Content.Server.Fluids.Components
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{
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[Dependency] private readonly IEntityManager _entities = default!;
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public override string Name => "Mop";
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public const string SolutionName = "mop";
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/// <summary>
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@@ -20,9 +20,6 @@ namespace Content.Server.Fluids.Components
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private static readonly FixedPoint2 DefaultSlipThreshold = FixedPoint2.New(3);
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public static readonly FixedPoint2 DefaultOverflowVolume = FixedPoint2.New(20);
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public override string Name => "Puddle";
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// Current design: Something calls the SpillHelper.Spill, that will either
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// A) Add to an existing puddle at the location (normalised to tile-center) or
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// B) add a new one
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@@ -8,8 +8,6 @@ namespace Content.Server.Fluids.Components;
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[RegisterComponent]
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public class SpillableComponent : Component
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{
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public override string Name => "Spillable";
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[DataField("solution")]
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public string SolutionName = "puddle";
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