Auto comp (#6416)
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@@ -8,8 +8,6 @@ namespace Content.Shared.Light.Component
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[NetworkedComponent]
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public abstract class SharedEmergencyLightComponent : Robust.Shared.GameObjects.Component
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{
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public override string Name => "EmergencyLight";
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public bool Enabled { get; set; } = false;
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}
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@@ -31,8 +31,6 @@ namespace Content.Shared.Light.Component
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{
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public static readonly AudioParams LoopedSoundParams = new(0, 1, "Master", 62.5f, 1, 1, true, 0.3f);
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public sealed override string Name => "ExpendableLight";
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[ViewVariables(VVAccess.ReadOnly)]
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public ExpendableLightState CurrentState { get; set; }
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@@ -5,6 +5,5 @@
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/// </summary>
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public class SharedLightBehaviourComponent : Robust.Shared.GameObjects.Component
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{
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public override string Name => "LightBehaviour";
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}
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}
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