From 18584d77fd293a3c9f5f345cfc57bcb187a733a8 Mon Sep 17 00:00:00 2001 From: Alex Evgrashin Date: Sat, 13 Feb 2021 19:52:00 +0300 Subject: [PATCH] Fixes glass priority (#3183) --- .../GameObjects/Components/Nutrition/DrinkComponent.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Content.Server/GameObjects/Components/Nutrition/DrinkComponent.cs b/Content.Server/GameObjects/Components/Nutrition/DrinkComponent.cs index 604b2f3821..4e4fa9870e 100644 --- a/Content.Server/GameObjects/Components/Nutrition/DrinkComponent.cs +++ b/Content.Server/GameObjects/Components/Nutrition/DrinkComponent.cs @@ -33,6 +33,8 @@ namespace Content.Server.GameObjects.Components.Nutrition public override string Name => "Drink"; + int IAfterInteract.Priority => 10; + [ViewVariables] private bool _opened; @@ -150,9 +152,7 @@ namespace Content.Server.GameObjects.Components.Nutrition return false; } - TryUseDrink(eventArgs.Target, true); - - return true; + return TryUseDrink(eventArgs.Target, true); } public void Examine(FormattedMessage message, bool inDetailsRange)