Removes the ConstructorComponents and moves the construction blueprint feature into a new ECS system. (#1114)
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@@ -10,7 +10,6 @@ namespace Content.Client.GameObjects.Components.Construction
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public override string Name => "ConstructionGhost";
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[ViewVariables] public ConstructionPrototype Prototype { get; set; }
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[ViewVariables] public ConstructorComponent Master { get; set; }
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[ViewVariables] public int GhostID { get; set; }
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}
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}
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@@ -1,132 +0,0 @@
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using System.Collections.Generic;
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using Content.Client.Construction;
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using Content.Client.UserInterface;
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using Content.Shared.Construction;
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using Content.Shared.GameObjects.Components.Construction;
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using Robust.Client.GameObjects;
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using Robust.Client.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Players;
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namespace Content.Client.GameObjects.Components.Construction
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{
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[RegisterComponent]
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public class ConstructorComponent : SharedConstructorComponent
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{
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#pragma warning disable 649
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[Dependency] private readonly IGameHud _gameHud;
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#pragma warning restore 649
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private int nextId;
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private readonly Dictionary<int, ConstructionGhostComponent> Ghosts = new Dictionary<int, ConstructionGhostComponent>();
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public ConstructionMenu ConstructionMenu { get; private set; }
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public override void Initialize()
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{
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base.Initialize();
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Owner.GetComponent<ITransformComponent>();
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}
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public override void HandleMessage(ComponentMessage message, IComponent component)
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{
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base.HandleMessage(message, component);
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switch (message)
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{
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case PlayerAttachedMsg _:
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if (ConstructionMenu == null)
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{
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ConstructionMenu = new ConstructionMenu {Owner = this};
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ConstructionMenu.OnClose += () => _gameHud.CraftingButtonDown = false;
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}
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_gameHud.CraftingButtonVisible = true;
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_gameHud.CraftingButtonToggled = b =>
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{
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if (b)
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{
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ConstructionMenu.Open();
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}
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else
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{
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ConstructionMenu.Close();
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}
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};
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break;
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case PlayerDetachedMsg _:
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_gameHud.CraftingButtonVisible = false;
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break;
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default:
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break;
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}
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}
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
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{
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base.HandleNetworkMessage(message, channel, session);
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switch (message)
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{
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case AckStructureConstructionMessage ackMsg:
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ClearGhost(ackMsg.Ack);
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break;
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default:
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break;
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}
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}
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public override void OnRemove()
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{
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ConstructionMenu?.Dispose();
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}
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public void SpawnGhost(ConstructionPrototype prototype, GridCoordinates loc, Direction dir)
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{
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var entMgr = IoCManager.Resolve<IClientEntityManager>();
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var ghost = entMgr.SpawnEntity("constructionghost", loc);
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var comp = ghost.GetComponent<ConstructionGhostComponent>();
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comp.Prototype = prototype;
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comp.Master = this;
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comp.GhostID = nextId++;
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ghost.GetComponent<ITransformComponent>().LocalRotation = dir.ToAngle();
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var sprite = ghost.GetComponent<SpriteComponent>();
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sprite.LayerSetSprite(0, prototype.Icon);
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sprite.LayerSetVisible(0, true);
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Ghosts.Add(comp.GhostID, comp);
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}
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public void TryStartConstruction(int ghostId)
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{
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var ghost = Ghosts[ghostId];
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var transform = ghost.Owner.GetComponent<ITransformComponent>();
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var msg = new TryStartStructureConstructionMessage(transform.GridPosition, ghost.Prototype.ID, transform.LocalRotation, ghostId);
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SendNetworkMessage(msg);
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}
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public void TryStartItemConstruction(string prototypeName)
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{
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var msg = new TryStartItemConstructionMessage(prototypeName);
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SendNetworkMessage(msg);
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}
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public void ClearGhost(int ghostId)
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{
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if (Ghosts.TryGetValue(ghostId, out var ghost))
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{
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ghost.Owner.Delete();
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Ghosts.Remove(ghostId);
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}
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}
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}
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}
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