Partial atmos refactor (#22521)
* Reduce atmos component queries * Remove method events * Cache airtight data * Make MolesArchived nullable * Fix airtight cache * only get tile def once * Immutable mixtures * firelock queries * misc * misc cleanup * Trim disconnected tiles * Fix merge issues and bugs * Why does the PR keep increasing in scope * debug overlay * Fix bugs * Fix test, remove unused events * Add setmapatmos command * Fix overlays * Add map check * A * Resolve conflicts with #26102 * Remove some obsolete methods
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@@ -8,7 +8,6 @@ using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.ResourceManagement;
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using Robust.Shared.Enums;
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using Robust.Shared.Graphics;
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using Robust.Shared.Graphics.RSI;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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@@ -23,7 +22,7 @@ namespace Content.Client.Atmos.Overlays
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private readonly IEntityManager _entManager;
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private readonly IMapManager _mapManager;
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public override OverlaySpace Space => OverlaySpace.WorldSpaceEntities;
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public override OverlaySpace Space => OverlaySpace.WorldSpaceEntities | OverlaySpace.WorldSpaceBelowWorld;
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private readonly ShaderInstance _shader;
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// Gas overlays
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@@ -79,7 +78,8 @@ namespace Content.Client.Atmos.Overlays
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var rsi = resourceCache.GetResource<RSIResource>(animated.RsiPath).RSI;
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var stateId = animated.RsiState;
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if (!rsi.TryGetState(stateId, out var state)) continue;
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if (!rsi.TryGetState(stateId, out var state))
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continue;
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_frames[i] = state.GetFrames(RsiDirection.South);
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_frameDelays[i] = state.GetDelays();
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@@ -111,7 +111,8 @@ namespace Content.Client.Atmos.Overlays
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for (var i = 0; i < _gasCount; i++)
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{
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var delays = _frameDelays[i];
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if (delays.Length == 0) continue;
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if (delays.Length == 0)
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continue;
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var frameCount = _frameCounter[i];
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_timer[i] += args.DeltaSeconds;
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@@ -127,7 +128,8 @@ namespace Content.Client.Atmos.Overlays
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for (var i = 0; i < FireStates; i++)
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{
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var delays = _fireFrameDelays[i];
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if (delays.Length == 0) continue;
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if (delays.Length == 0)
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continue;
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var frameCount = _fireFrameCounter[i];
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_fireTimer[i] += args.DeltaSeconds;
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@@ -161,26 +163,10 @@ namespace Content.Client.Atmos.Overlays
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var mapUid = _mapManager.GetMapEntityId(args.MapId);
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if (_entManager.TryGetComponent<MapAtmosphereComponent>(mapUid, out var atmos))
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{
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var bottomLeft = args.WorldAABB.BottomLeft.Floored();
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var topRight = args.WorldAABB.TopRight.Ceiled();
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DrawMapOverlay(drawHandle, args, mapUid, atmos);
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for (var x = bottomLeft.X; x <= topRight.X; x++)
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{
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for (var y = bottomLeft.Y; y <= topRight.Y; y++)
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{
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var tilePosition = new Vector2(x, y);
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for (var i = 0; i < atmos.OverlayData.Opacity.Length; i++)
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{
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var opacity = atmos.OverlayData.Opacity[i];
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if (opacity > 0)
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args.WorldHandle.DrawTexture(_frames[i][_frameCounter[i]], tilePosition, Color.White.WithAlpha(opacity));
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}
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}
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}
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}
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if (args.Space != OverlaySpace.WorldSpaceEntities)
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return;
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// TODO: WorldBounds callback.
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_mapManager.FindGridsIntersecting(args.MapId, args.WorldAABB, ref gridState,
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@@ -265,5 +251,41 @@ namespace Content.Client.Atmos.Overlays
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drawHandle.UseShader(null);
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drawHandle.SetTransform(Matrix3.Identity);
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}
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private void DrawMapOverlay(
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DrawingHandleWorld handle,
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OverlayDrawArgs args,
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EntityUid map,
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MapAtmosphereComponent atmos)
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{
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var mapGrid = _entManager.HasComponent<MapGridComponent>(map);
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// map-grid atmospheres get drawn above grids
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if (mapGrid && args.Space != OverlaySpace.WorldSpaceEntities)
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return;
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// Normal map atmospheres get drawn below grids
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if (!mapGrid && args.Space != OverlaySpace.WorldSpaceBelowWorld)
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return;
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var bottomLeft = args.WorldAABB.BottomLeft.Floored();
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var topRight = args.WorldAABB.TopRight.Ceiled();
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for (var x = bottomLeft.X; x <= topRight.X; x++)
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{
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for (var y = bottomLeft.Y; y <= topRight.Y; y++)
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{
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var tilePosition = new Vector2(x, y);
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for (var i = 0; i < atmos.OverlayData.Opacity.Length; i++)
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{
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var opacity = atmos.OverlayData.Opacity[i];
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if (opacity > 0)
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handle.DrawTexture(_frames[i][_frameCounter[i]], tilePosition, Color.White.WithAlpha(opacity));
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}
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}
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}
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}
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}
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}
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@@ -83,7 +83,7 @@ public sealed partial class MappingSystem : EntitySystem
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if (tileDef is not ContentTileDefinition contentTileDef)
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return;
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var tileIcon = contentTileDef.IsSpace
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var tileIcon = contentTileDef.MapAtmosphere
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? _spaceIcon
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: new Texture(contentTileDef.Sprite!.Value);
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