Partial atmos refactor (#22521)

* Reduce atmos component queries

* Remove method events

* Cache airtight data

* Make MolesArchived nullable

* Fix airtight cache

* only get tile def once

* Immutable mixtures

* firelock queries

* misc

* misc cleanup

* Trim disconnected tiles

* Fix merge issues and bugs

* Why does the PR keep increasing in scope

* debug overlay

* Fix bugs

* Fix test, remove unused events

* Add setmapatmos command

* Fix overlays

* Add map check

* A

* Resolve conflicts with #26102

* Remove some obsolete methods
This commit is contained in:
Leon Friedrich
2024-03-24 03:34:56 +11:00
committed by GitHub
parent 05f282f5ce
commit 18a35e7e83
43 changed files with 922 additions and 666 deletions

View File

@@ -125,11 +125,7 @@ public sealed class SpawnSalvageMissionJob : Job<bool>
air.Gases.CopyTo(moles, 0);
var atmos = _entManager.EnsureComponent<MapAtmosphereComponent>(mapUid);
_entManager.System<AtmosphereSystem>().SetMapSpace(mapUid, air.Space, atmos);
_entManager.System<AtmosphereSystem>().SetMapGasMixture(mapUid, new GasMixture(2500)
{
Temperature = mission.Temperature,
Moles = moles,
}, atmos);
_entManager.System<AtmosphereSystem>().SetMapGasMixture(mapUid, new GasMixture(moles, mission.Temperature), atmos);
if (mission.Color != null)
{