Shuttle announces its docking direction (#9564)
* Shuttle announces its docking direction * Consider COM juusssttt in case
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@@ -16,6 +16,7 @@ using Robust.Server.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio;
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using Robust.Shared.Configuration;
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using Robust.Shared.Configuration;
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using Robust.Shared.Map;
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using Robust.Shared.Map;
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using Robust.Shared.Physics;
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using Robust.Shared.Player;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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using Robust.Shared.Random;
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@@ -256,8 +257,26 @@ public sealed partial class ShuttleSystem
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if (TryHyperspaceDock(shuttle, targetGrid.Value))
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if (TryHyperspaceDock(shuttle, targetGrid.Value))
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{
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{
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var xformQuery = GetEntityQuery<TransformComponent>();
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if (TryComp<TransformComponent>(targetGrid.Value, out var targetXform))
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{
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var (shuttlePos, shuttleRot) = xform.GetWorldPositionRotation(xformQuery);
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var (targetPos, targetRot) = targetXform.GetWorldPositionRotation(xformQuery);
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var shuttleCOM = Robust.Shared.Physics.Transform.Mul(new Transform(shuttlePos, shuttleRot),
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Comp<PhysicsComponent>(shuttle.Owner).LocalCenter);
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var targetCOM = Robust.Shared.Physics.Transform.Mul(new Transform(targetPos, targetRot),
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Comp<PhysicsComponent>(targetGrid.Value).LocalCenter);
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var mapDiff = shuttleCOM - targetCOM;
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var targetRotation = targetRot;
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var angle = mapDiff.ToWorldAngle();
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angle -= targetRotation;
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_chatSystem.DispatchStationAnnouncement(stationUid.Value, Loc.GetString("emergency-shuttle-docked", ("time", $"{_consoleAccumulator:0}"), ("direction", angle.GetDir())), playDefaultSound: false);
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}
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_logger.Add(LogType.EmergencyShuttle, LogImpact.High, $"Emergency shuttle {ToPrettyString(stationUid.Value)} docked with stations");
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_logger.Add(LogType.EmergencyShuttle, LogImpact.High, $"Emergency shuttle {ToPrettyString(stationUid.Value)} docked with stations");
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_chatSystem.DispatchStationAnnouncement(stationUid.Value, Loc.GetString("emergency-shuttle-docked", ("time", $"{_consoleAccumulator:0}")), playDefaultSound: false);
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// TODO: Need filter extensions or something don't blame me.
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// TODO: Need filter extensions or something don't blame me.
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SoundSystem.Play("/Audio/Announcements/shuttle_dock.ogg", Filter.Broadcast());
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SoundSystem.Play("/Audio/Announcements/shuttle_dock.ogg", Filter.Broadcast());
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}
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}
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@@ -13,7 +13,7 @@ emergency-shuttle-command-launch-desc = Early launches the emergency shuttle if
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# Emergency shuttle
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# Emergency shuttle
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emergency-shuttle-left = The Emergency Shuttle has left the station. Estimate {$transitTime} seconds until the shuttle arrives at Centcomm.
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emergency-shuttle-left = The Emergency Shuttle has left the station. Estimate {$transitTime} seconds until the shuttle arrives at Centcomm.
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emergency-shuttle-launch-time = The emergency shuttle will launch in {$consoleAccumulator} seconds.
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emergency-shuttle-launch-time = The emergency shuttle will launch in {$consoleAccumulator} seconds.
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emergency-shuttle-docked = The Emergency Shuttle has docked with the station. It will leave in {$time} seconds.
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emergency-shuttle-docked = The Emergency Shuttle has docked with the station on the {$direction} side. It will leave in {$time} seconds.
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emergency-shuttle-good-luck = The Emergency Shuttle is unable to find a station. Good luck.
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emergency-shuttle-good-luck = The Emergency Shuttle is unable to find a station. Good luck.
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emergency-shuttle-nearby = The Emergency Shuttle is unable to find a valid docking port. It has warped in nearby.
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emergency-shuttle-nearby = The Emergency Shuttle is unable to find a valid docking port. It has warped in nearby.
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