More DoAfter Changes (#14609)

* DoAfters

* Compact Clone()

* Fix mice and cuffables

* Try generalize attempt events

* moves climbabledoafter event to shared, fixes issue with climbable target

* Fix merge (cuffing)

* Make all events netserializable

* handful of doafter events moved

* moves the rest of the events to their respective shared folders

* Changes all mentions of server doafter to shared

* stop stripping cancellation

* fix merge errors

* draw paused doafters

* handle unpausing

* missing netserializable ref

* removes break on stun reference

* removes cuffing state reference

* Fix tools

* Fix door prying.

* Fix construction

* Fix dumping

* Fix wielding assert

* fix rev

* Fix test

* more test fixes

---------

Co-authored-by: keronshb <keronshb@live.com>
This commit is contained in:
Leon Friedrich
2023-04-03 13:13:48 +12:00
committed by GitHub
parent 9e66fac805
commit 19277a2276
170 changed files with 3042 additions and 2954 deletions

View File

@@ -20,6 +20,7 @@ using Content.Server.Power.EntitySystems;
using Content.Shared.Tools;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Events;
using Content.Shared.DoAfter;
namespace Content.Server.Doors.Systems;
@@ -41,8 +42,7 @@ public sealed class DoorSystem : SharedDoorSystem
// Mob prying doors
SubscribeLocalEvent<DoorComponent, GetVerbsEvent<AlternativeVerb>>(OnDoorAltVerb);
SubscribeLocalEvent<DoorComponent, PryFinishedEvent>(OnPryFinished);
SubscribeLocalEvent<DoorComponent, PryCancelledEvent>(OnPryCancelled);
SubscribeLocalEvent<DoorComponent, DoorPryDoAfterEvent>(OnPryFinished);
SubscribeLocalEvent<DoorComponent, WeldableAttemptEvent>(OnWeldAttempt);
SubscribeLocalEvent<DoorComponent, WeldableChangedEvent>(OnWeldChanged);
SubscribeLocalEvent<DoorComponent, GotEmaggedEvent>(OnEmagged);
@@ -174,9 +174,6 @@ public sealed class DoorSystem : SharedDoorSystem
/// </summary>
public bool TryPryDoor(EntityUid target, EntityUid tool, EntityUid user, DoorComponent door, bool force = false)
{
if (door.BeingPried)
return false;
if (door.State == DoorState.Welded)
return false;
@@ -194,20 +191,14 @@ public sealed class DoorSystem : SharedDoorSystem
var modEv = new DoorGetPryTimeModifierEvent(user);
RaiseLocalEvent(target, modEv, false);
door.BeingPried = true;
var toolEvData = new ToolEventData(new PryFinishedEvent(), cancelledEv: new PryCancelledEvent(),targetEntity: target);
_toolSystem.UseTool(tool, user, target, modEv.PryTimeModifier * door.PryTime, new[] { door.PryingQuality }, toolEvData);
_toolSystem.UseTool(tool, user, target, modEv.PryTimeModifier * door.PryTime, door.PryingQuality, new DoorPryDoAfterEvent());
return true; // we might not actually succeeded, but a do-after has started
}
private void OnPryCancelled(EntityUid uid, DoorComponent door, PryCancelledEvent args)
private void OnPryFinished(EntityUid uid, DoorComponent door, DoAfterEvent args)
{
door.BeingPried = false;
}
private void OnPryFinished(EntityUid uid, DoorComponent door, PryFinishedEvent args)
{
door.BeingPried = false;
if (args.Cancelled)
return;
if (door.State == DoorState.Closed)
StartOpening(uid, door);
@@ -309,6 +300,3 @@ public sealed class DoorSystem : SharedDoorSystem
}
}
public sealed class PryFinishedEvent : EntityEventArgs { }
public sealed class PryCancelledEvent : EntityEventArgs { }