More DoAfter Changes (#14609)
* DoAfters * Compact Clone() * Fix mice and cuffables * Try generalize attempt events * moves climbabledoafter event to shared, fixes issue with climbable target * Fix merge (cuffing) * Make all events netserializable * handful of doafter events moved * moves the rest of the events to their respective shared folders * Changes all mentions of server doafter to shared * stop stripping cancellation * fix merge errors * draw paused doafters * handle unpausing * missing netserializable ref * removes break on stun reference * removes cuffing state reference * Fix tools * Fix door prying. * Fix construction * Fix dumping * Fix wielding assert * fix rev * Fix test * more test fixes --------- Co-authored-by: keronshb <keronshb@live.com>
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@@ -1,11 +1,8 @@
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using System.Threading;
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using Content.Server.Destructible;
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using Content.Server.DoAfter;
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using Content.Server.Gatherable.Components;
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using Content.Shared.Damage;
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using Content.Shared.DoAfter;
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using Content.Shared.Destructible;
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using Content.Shared.EntityList;
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using Content.Shared.Gatherable;
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using Content.Shared.Interaction;
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using Content.Shared.Tag;
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using Robust.Shared.Prototypes;
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@@ -17,9 +14,8 @@ public sealed class GatherableSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private readonly DestructibleSystem _destructible = default!;
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[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly TagSystem _tagSystem = default!;
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@@ -28,7 +24,7 @@ public sealed class GatherableSystem : EntitySystem
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base.Initialize();
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SubscribeLocalEvent<GatherableComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<GatherableComponent, DoAfterEvent>(OnDoAfter);
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SubscribeLocalEvent<GatherableComponent, GatherableDoAfterEvent>(OnDoAfter);
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}
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private void OnInteractUsing(EntityUid uid, GatherableComponent component, InteractUsingEvent args)
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@@ -44,33 +40,29 @@ public sealed class GatherableSystem : EntitySystem
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var damageTime = (damageRequired / tool.Damage.Total).Float();
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damageTime = Math.Max(1f, damageTime);
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var doAfter = new DoAfterEventArgs(args.User, damageTime, target: uid, used: args.Used)
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var doAfter = new DoAfterArgs(args.User, damageTime, new GatherableDoAfterEvent(), uid, target: uid, used: args.Used)
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{
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BreakOnDamage = true,
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BreakOnStun = true,
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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MovementThreshold = 0.25f,
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};
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_doAfterSystem.DoAfter(doAfter);
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_doAfterSystem.TryStartDoAfter(doAfter);
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}
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private void OnDoAfter(EntityUid uid, GatherableComponent component, DoAfterEvent args)
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private void OnDoAfter(EntityUid uid, GatherableComponent component, GatherableDoAfterEvent args)
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{
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if(!TryComp<GatheringToolComponent>(args.Args.Used, out var tool) || args.Args.Target == null)
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return;
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tool.GatheringEntities.Remove(args.Args.Target.Value);
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if (args.Handled || args.Cancelled)
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{
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tool.GatheringEntities.Remove(args.Args.Target.Value);
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return;
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}
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// Complete the gathering process
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_destructible.DestroyEntity(args.Args.Target.Value);
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_audio.PlayPvs(tool.GatheringSound, args.Args.Target.Value);
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tool.GatheringEntities.Remove(args.Args.Target.Value);
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// Spawn the loot!
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if (component.MappedLoot == null)
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