More DoAfter Changes (#14609)

* DoAfters

* Compact Clone()

* Fix mice and cuffables

* Try generalize attempt events

* moves climbabledoafter event to shared, fixes issue with climbable target

* Fix merge (cuffing)

* Make all events netserializable

* handful of doafter events moved

* moves the rest of the events to their respective shared folders

* Changes all mentions of server doafter to shared

* stop stripping cancellation

* fix merge errors

* draw paused doafters

* handle unpausing

* missing netserializable ref

* removes break on stun reference

* removes cuffing state reference

* Fix tools

* Fix door prying.

* Fix construction

* Fix dumping

* Fix wielding assert

* fix rev

* Fix test

* more test fixes

---------

Co-authored-by: keronshb <keronshb@live.com>
This commit is contained in:
Leon Friedrich
2023-04-03 13:13:48 +12:00
committed by GitHub
parent 9e66fac805
commit 19277a2276
170 changed files with 3042 additions and 2954 deletions

View File

@@ -1,11 +1,9 @@
using System.Linq;
using Content.Server.DoAfter;
using Content.Server.Interaction;
using Content.Server.Mech.Components;
using Content.Server.Mech.Equipment.Components;
using Content.Server.Mech.Systems;
using Content.Shared.DoAfter;
using Content.Shared.Construction.Components;
using Content.Shared.Interaction;
using Content.Shared.Mech;
using Content.Shared.Mech.Equipment.Components;
@@ -26,7 +24,7 @@ public sealed class MechGrabberSystem : EntitySystem
{
[Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly MechSystem _mech = default!;
[Dependency] private readonly DoAfterSystem _doAfter = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
[Dependency] private readonly InteractionSystem _interaction = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly TransformSystem _transform = default!;
@@ -41,7 +39,7 @@ public sealed class MechGrabberSystem : EntitySystem
SubscribeLocalEvent<MechGrabberComponent, AttemptRemoveMechEquipmentEvent>(OnAttemptRemove);
SubscribeLocalEvent<MechGrabberComponent, InteractNoHandEvent>(OnInteract);
SubscribeLocalEvent<MechGrabberComponent, DoAfterEvent>(OnMechGrab);
SubscribeLocalEvent<MechGrabberComponent, GrabberDoAfterEvent>(OnMechGrab);
}
private void OnGrabberMessage(EntityUid uid, MechGrabberComponent component, MechEquipmentUiMessageRelayEvent args)
@@ -150,7 +148,7 @@ public sealed class MechGrabberSystem : EntitySystem
args.Handled = true;
component.AudioStream = _audio.PlayPvs(component.GrabSound, uid);
_doAfter.DoAfter(new DoAfterEventArgs(args.User, component.GrabDelay, target:target, used:uid)
_doAfter.TryStartDoAfter(new DoAfterArgs(args.User, component.GrabDelay, new GrabberDoAfterEvent(), uid, target: target, used: uid)
{
BreakOnTargetMove = true,
BreakOnUserMove = true