More DoAfter Changes (#14609)

* DoAfters

* Compact Clone()

* Fix mice and cuffables

* Try generalize attempt events

* moves climbabledoafter event to shared, fixes issue with climbable target

* Fix merge (cuffing)

* Make all events netserializable

* handful of doafter events moved

* moves the rest of the events to their respective shared folders

* Changes all mentions of server doafter to shared

* stop stripping cancellation

* fix merge errors

* draw paused doafters

* handle unpausing

* missing netserializable ref

* removes break on stun reference

* removes cuffing state reference

* Fix tools

* Fix door prying.

* Fix construction

* Fix dumping

* Fix wielding assert

* fix rev

* Fix test

* more test fixes

---------

Co-authored-by: keronshb <keronshb@live.com>
This commit is contained in:
Leon Friedrich
2023-04-03 13:13:48 +12:00
committed by GitHub
parent 9e66fac805
commit 19277a2276
170 changed files with 3042 additions and 2954 deletions

View File

@@ -1,4 +1,3 @@
using System.Threading;
using Content.Shared.Interaction;
using Content.Shared.Audio;
using Content.Shared.Jittering;
@@ -14,7 +13,6 @@ using Content.Server.Fluids.EntitySystems;
using Content.Server.Body.Components;
using Content.Server.Climbing;
using Content.Server.Construction;
using Content.Server.DoAfter;
using Content.Server.Materials;
using Content.Server.Mind.Components;
using Content.Shared.DoAfter;
@@ -27,7 +25,7 @@ using Robust.Shared.Random;
using Robust.Shared.Configuration;
using Robust.Server.Player;
using Robust.Shared.Physics.Components;
using Content.Shared.Humanoid;
using Content.Shared.Medical;
namespace Content.Server.Medical.BiomassReclaimer
{
@@ -43,7 +41,7 @@ namespace Content.Server.Medical.BiomassReclaimer
[Dependency] private readonly ThrowingSystem _throwing = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!;
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly MaterialStorageSystem _material = default!;
@@ -97,7 +95,7 @@ namespace Content.Server.Medical.BiomassReclaimer
SubscribeLocalEvent<BiomassReclaimerComponent, UpgradeExamineEvent>(OnUpgradeExamine);
SubscribeLocalEvent<BiomassReclaimerComponent, PowerChangedEvent>(OnPowerChanged);
SubscribeLocalEvent<BiomassReclaimerComponent, SuicideEvent>(OnSuicide);
SubscribeLocalEvent<BiomassReclaimerComponent, DoAfterEvent>(OnDoAfter);
SubscribeLocalEvent<BiomassReclaimerComponent, ReclaimerDoAfterEvent>(OnDoAfter);
}
private void OnSuicide(EntityUid uid, BiomassReclaimerComponent component, SuicideEvent args)
@@ -152,11 +150,10 @@ namespace Content.Server.Medical.BiomassReclaimer
if (!HasComp<MobStateComponent>(args.Used) || !CanGib(uid, args.Used, component))
return;
_doAfterSystem.DoAfter(new DoAfterEventArgs(args.User, 7f, target:args.Target, used:args.Used)
_doAfterSystem.TryStartDoAfter(new DoAfterArgs(args.User, 7f, new ReclaimerDoAfterEvent(), uid, target: args.Target, used: args.Used)
{
BreakOnTargetMove = true,
BreakOnUserMove = true,
BreakOnStun = true,
NeedHand = true
});
}

View File

@@ -1,6 +1,6 @@
using System.Threading;
using Content.Shared.Damage;
using Content.Shared.Damage.Prototypes;
using Content.Shared.DoAfter;
using Robust.Shared.Audio;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
@@ -39,12 +39,6 @@ namespace Content.Server.Medical.Components
[DataField("delay")]
public float Delay = 3f;
/// <summary>
/// Cancel token to prevent rapid healing
/// </summary>
[DataField("cancelToken")]
public CancellationTokenSource? CancelToken;
/// <summary>
/// Delay multiplier when healing yourself.
/// </summary>

View File

@@ -7,7 +7,6 @@ using Content.Server.Body.Systems;
using Content.Server.Chemistry.Components.SolutionManager;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.Climbing;
using Content.Server.DoAfter;
using Content.Server.Medical.Components;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.NodeGroups;
@@ -26,7 +25,6 @@ using Content.Shared.Interaction;
using Content.Shared.Medical.Cryogenics;
using Content.Shared.MedicalScanner;
using Content.Shared.Tools;
using Content.Shared.Tools.Components;
using Content.Shared.Verbs;
using Robust.Server.GameObjects;
using Robust.Shared.Timing;
@@ -42,7 +40,7 @@ public sealed partial class CryoPodSystem: SharedCryoPodSystem
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
[Dependency] private readonly BloodstreamSystem _bloodstreamSystem = default!;
[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
[Dependency] private readonly SharedToolSystem _toolSystem = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
@@ -56,9 +54,8 @@ public sealed partial class CryoPodSystem: SharedCryoPodSystem
SubscribeLocalEvent<CryoPodComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<CryoPodComponent, GetVerbsEvent<AlternativeVerb>>(AddAlternativeVerbs);
SubscribeLocalEvent<CryoPodComponent, GotEmaggedEvent>(OnEmagged);
SubscribeLocalEvent<CryoPodComponent, DoAfterEvent>(OnDoAfter);
SubscribeLocalEvent<CryoPodComponent, CryoPodDragFinished>(OnDragFinished);
SubscribeLocalEvent<CryoPodComponent, CryoPodPryFinished>(OnCryoPodPryFinished);
SubscribeLocalEvent<CryoPodComponent, CryoPodPryInterrupted>(OnCryoPodPryInterrupted);
SubscribeLocalEvent<CryoPodComponent, AtmosDeviceUpdateEvent>(OnCryoPodUpdateAtmosphere);
SubscribeLocalEvent<CryoPodComponent, DragDropTargetEvent>(HandleDragDropOn);
@@ -130,25 +127,23 @@ public sealed partial class CryoPodSystem: SharedCryoPodSystem
if (cryoPodComponent.BodyContainer.ContainedEntity != null)
return;
var doAfterArgs = new DoAfterEventArgs(args.User, cryoPodComponent.EntryDelay, target:args.Dragged, used:uid)
var doAfterArgs = new DoAfterArgs(args.User, cryoPodComponent.EntryDelay, new CryoPodDragFinished(), uid, target: args.Dragged, used: uid)
{
BreakOnDamage = true,
BreakOnStun = true,
BreakOnTargetMove = true,
BreakOnUserMove = true,
NeedHand = false,
};
_doAfterSystem.DoAfter(doAfterArgs);
_doAfterSystem.TryStartDoAfter(doAfterArgs);
args.Handled = true;
}
private void OnDoAfter(EntityUid uid, CryoPodComponent component, DoAfterEvent args)
private void OnDragFinished(EntityUid uid, CryoPodComponent component, CryoPodDragFinished args)
{
if (args.Cancelled || args.Handled || args.Args.Target == null)
return;
InsertBody(uid, args.Args.Target.Value, component);
args.Handled = true;
}
@@ -179,18 +174,7 @@ public sealed partial class CryoPodSystem: SharedCryoPodSystem
if (args.Handled || !cryoPodComponent.Locked || cryoPodComponent.BodyContainer.ContainedEntity == null)
return;
if (TryComp(args.Used, out ToolComponent? tool)
&& tool.Qualities.Contains("Prying")) // Why aren't those enums?
{
if (cryoPodComponent.IsPrying)
return;
cryoPodComponent.IsPrying = true;
var toolEvData = new ToolEventData(new CryoPodPryFinished(), targetEntity:uid);
_toolSystem.UseTool(args.Used, args.User, uid, cryoPodComponent.PryDelay, new [] {"Prying"}, toolEvData);
args.Handled = true;
}
args.Handled = _toolSystem.UseTool(args.Used, args.User, uid, cryoPodComponent.PryDelay, "Prying", new CryoPodPryFinished());
}
private void OnExamined(EntityUid uid, CryoPodComponent component, ExaminedEvent args)

View File

@@ -1,15 +1,15 @@
using System.Threading;
using Content.Server.Administration.Logs;
using Content.Server.Body.Systems;
using Content.Server.DoAfter;
using Content.Server.Medical.Components;
using Content.Server.Stack;
using Content.Shared.Audio;
using Content.Shared.Damage;
using Content.Shared.Database;
using Content.Shared.DoAfter;
using Content.Shared.FixedPoint;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Medical;
using Content.Shared.Mobs;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
@@ -24,7 +24,7 @@ public sealed class HealingSystem : EntitySystem
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly DamageableSystem _damageable = default!;
[Dependency] private readonly BloodstreamSystem _bloodstreamSystem = default!;
[Dependency] private readonly DoAfterSystem _doAfter = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly StackSystem _stacks = default!;
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
@@ -36,45 +36,43 @@ public sealed class HealingSystem : EntitySystem
base.Initialize();
SubscribeLocalEvent<HealingComponent, UseInHandEvent>(OnHealingUse);
SubscribeLocalEvent<HealingComponent, AfterInteractEvent>(OnHealingAfterInteract);
SubscribeLocalEvent<DamageableComponent, DoAfterEvent<HealingData>>(OnDoAfter);
SubscribeLocalEvent<DamageableComponent, HealingDoAfterEvent>(OnDoAfter);
}
private void OnDoAfter(EntityUid uid, DamageableComponent component, DoAfterEvent<HealingData> args)
private void OnDoAfter(EntityUid uid, DamageableComponent component, HealingDoAfterEvent args)
{
if (args.Cancelled)
{
args.AdditionalData.HealingComponent.CancelToken = null;
if (!TryComp(args.Used, out HealingComponent? healing))
return;
}
if (args.Handled || args.Cancelled || _mobStateSystem.IsDead(uid) || args.Args.Used == null)
if (args.Handled || args.Cancelled || _mobStateSystem.IsDead(uid))
return;
if (component.DamageContainerID is not null && !component.DamageContainerID.Equals(component.DamageContainerID))
return;
// Heal some bloodloss damage.
if (args.AdditionalData.HealingComponent.BloodlossModifier != 0)
_bloodstreamSystem.TryModifyBleedAmount(uid, args.AdditionalData.HealingComponent.BloodlossModifier);
if (healing.BloodlossModifier != 0)
_bloodstreamSystem.TryModifyBleedAmount(uid, healing.BloodlossModifier);
var healed = _damageable.TryChangeDamage(uid, args.AdditionalData.HealingComponent.Damage, true, origin: args.Args.User);
var healed = _damageable.TryChangeDamage(uid, healing.Damage, true, origin: args.Args.User);
if (healed == null)
if (healed == null && healing.BloodlossModifier != 0)
return;
var total = healed?.Total ?? FixedPoint2.Zero;
// Reverify that we can heal the damage.
_stacks.Use(args.Args.Used.Value, 1, args.AdditionalData.Stack);
if (uid != args.Args.User)
_adminLogger.Add(LogType.Healed, $"{EntityManager.ToPrettyString(args.Args.User):user} healed {EntityManager.ToPrettyString(uid):target} for {healed.Total:damage} damage");
_stacks.Use(args.Used.Value, 1);
if (uid != args.User)
_adminLogger.Add(LogType.Healed,
$"{EntityManager.ToPrettyString(args.User):user} healed {EntityManager.ToPrettyString(uid):target} for {total:damage} damage");
else
_adminLogger.Add(LogType.Healed, $"{EntityManager.ToPrettyString(args.Args.User):user} healed themselves for {healed.Total:damage} damage");
_adminLogger.Add(LogType.Healed,
$"{EntityManager.ToPrettyString(args.User):user} healed themselves for {total:damage} damage");
if (args.AdditionalData.HealingComponent.HealingEndSound != null)
_audio.PlayPvs(args.AdditionalData.HealingComponent.HealingEndSound, uid, AudioHelpers.WithVariation(0.125f, _random).WithVolume(-5f));
_audio.PlayPvs(healing.HealingEndSound, uid, AudioHelpers.WithVariation(0.125f, _random).WithVolume(-5f));
args.AdditionalData.HealingComponent.CancelToken = null;
args.Handled = true;
}
@@ -98,13 +96,14 @@ public sealed class HealingSystem : EntitySystem
private bool TryHeal(EntityUid uid, EntityUid user, EntityUid target, HealingComponent component)
{
if (_mobStateSystem.IsDead(target) || !TryComp<DamageableComponent>(target, out var targetDamage) || component.CancelToken != null)
if (_mobStateSystem.IsDead(target) || !TryComp<DamageableComponent>(target, out var targetDamage))
return false;
if (targetDamage.TotalDamage == 0)
return false;
if (component.DamageContainerID is not null && !component.DamageContainerID.Equals(targetDamage.DamageContainerID))
if (component.DamageContainerID is not null &&
!component.DamageContainerID.Equals(targetDamage.DamageContainerID))
return false;
if (user != target && !_interactionSystem.InRangeUnobstructed(user, target, popup: true))
@@ -114,7 +113,8 @@ public sealed class HealingSystem : EntitySystem
return false;
if (component.HealingBeginSound != null)
_audio.PlayPvs(component.HealingBeginSound, uid, AudioHelpers.WithVariation(0.125f, _random).WithVolume(-5f));
_audio.PlayPvs(component.HealingBeginSound, uid,
AudioHelpers.WithVariation(0.125f, _random).WithVolume(-5f));
var isNotSelf = user != target;
@@ -122,27 +122,18 @@ public sealed class HealingSystem : EntitySystem
? component.Delay
: component.Delay * GetScaledHealingPenalty(user, component);
component.CancelToken = new CancellationTokenSource();
var healingData = new HealingData(component, stack);
var doAfterEventArgs = new DoAfterEventArgs(user, delay, cancelToken: component.CancelToken.Token,target: target, used: uid)
{
//Raise the event on the target if it's not self, otherwise raise it on self.
RaiseOnTarget = isNotSelf,
RaiseOnUser = !isNotSelf,
BreakOnUserMove = true,
BreakOnTargetMove = true,
// Didn't break on damage as they may be trying to prevent it and
// not being able to heal your own ticking damage would be frustrating.
BreakOnStun = true,
NeedHand = true,
// Juusstt in case damageble gets removed it avoids having to re-cancel the token. Won't need this when DoAfterEvent<T> gets added.
PostCheck = () => true
};
_doAfter.DoAfter(doAfterEventArgs, healingData);
var doAfterEventArgs =
new DoAfterArgs(user, delay, new HealingDoAfterEvent(), target, target: target, used: uid)
{
//Raise the event on the target if it's not self, otherwise raise it on self.
BreakOnUserMove = true,
BreakOnTargetMove = true,
// Didn't break on damage as they may be trying to prevent it and
// not being able to heal your own ticking damage would be frustrating.
NeedHand = true,
};
_doAfter.TryStartDoAfter(doAfterEventArgs);
return true;
}
@@ -155,7 +146,8 @@ public sealed class HealingSystem : EntitySystem
public float GetScaledHealingPenalty(EntityUid uid, HealingComponent component)
{
var output = component.Delay;
if (!TryComp<MobThresholdsComponent>(uid, out var mobThreshold) || !TryComp<DamageableComponent>(uid, out var damageable))
if (!TryComp<MobThresholdsComponent>(uid, out var mobThreshold) ||
!TryComp<DamageableComponent>(uid, out var damageable))
return output;
if (!_mobThresholdSystem.TryGetThresholdForState(uid, MobState.Critical, out var amount, mobThreshold))
return 1;
@@ -165,10 +157,4 @@ public sealed class HealingSystem : EntitySystem
var modifier = percentDamage * (component.SelfHealPenaltyMultiplier - 1) + 1;
return Math.Max(modifier, 1);
}
private record struct HealingData(HealingComponent HealingComponent, StackComponent Stack)
{
public HealingComponent HealingComponent = HealingComponent;
public StackComponent Stack = Stack;
}
}

View File

@@ -1,4 +1,3 @@
using Content.Server.DoAfter;
using Content.Server.Medical.Components;
using Content.Server.Disease;
using Content.Server.Popups;
@@ -6,6 +5,7 @@ using Content.Shared.Damage;
using Content.Shared.DoAfter;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction;
using Content.Shared.MedicalScanner;
using Content.Shared.Mobs.Components;
using Robust.Server.GameObjects;
using static Content.Shared.MedicalScanner.SharedHealthAnalyzerComponent;
@@ -16,7 +16,7 @@ namespace Content.Server.Medical
{
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly DiseaseSystem _disease = default!;
[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
@@ -25,7 +25,7 @@ namespace Content.Server.Medical
base.Initialize();
SubscribeLocalEvent<HealthAnalyzerComponent, ActivateInWorldEvent>(HandleActivateInWorld);
SubscribeLocalEvent<HealthAnalyzerComponent, AfterInteractEvent>(OnAfterInteract);
SubscribeLocalEvent<HealthAnalyzerComponent, DoAfterEvent>(OnDoAfter);
SubscribeLocalEvent<HealthAnalyzerComponent, HealthAnalyzerDoAfterEvent>(OnDoAfter);
}
private void HandleActivateInWorld(EntityUid uid, HealthAnalyzerComponent healthAnalyzer, ActivateInWorldEvent args)
@@ -40,11 +40,10 @@ namespace Content.Server.Medical
_audio.PlayPvs(healthAnalyzer.ScanningBeginSound, uid);
_doAfterSystem.DoAfter(new DoAfterEventArgs(args.User, healthAnalyzer.ScanDelay, target: args.Target, used:uid)
_doAfterSystem.TryStartDoAfter(new DoAfterArgs(args.User, healthAnalyzer.ScanDelay, new HealthAnalyzerDoAfterEvent(), uid, target: args.Target, used: uid)
{
BreakOnTargetMove = true,
BreakOnUserMove = true,
BreakOnStun = true,
NeedHand = true
});
}

View File

@@ -1,5 +1,4 @@
using Content.Server.Body.Components;
using Content.Server.DoAfter;
using Content.Server.Medical.Components;
using Content.Server.Popups;
using Content.Shared.Actions;
@@ -11,6 +10,7 @@ using Content.Shared.Verbs;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Content.Shared.DoAfter;
using Content.Shared.Medical;
using Robust.Shared.Utility;
namespace Content.Server.Medical
@@ -18,7 +18,7 @@ namespace Content.Server.Medical
public sealed class StethoscopeSystem : EntitySystem
{
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
public override void Initialize()
@@ -29,7 +29,7 @@ namespace Content.Server.Medical
SubscribeLocalEvent<WearingStethoscopeComponent, GetVerbsEvent<InnateVerb>>(AddStethoscopeVerb);
SubscribeLocalEvent<StethoscopeComponent, GetItemActionsEvent>(OnGetActions);
SubscribeLocalEvent<StethoscopeComponent, StethoscopeActionEvent>(OnStethoscopeAction);
SubscribeLocalEvent<StethoscopeComponent, DoAfterEvent>(OnDoAfter);
SubscribeLocalEvent<StethoscopeComponent, StethoscopeDoAfterEvent>(OnDoAfter);
}
/// <summary>
@@ -103,11 +103,10 @@ namespace Content.Server.Medical
// construct the doafter and start it
private void StartListening(EntityUid scope, EntityUid user, EntityUid target, StethoscopeComponent comp)
{
_doAfterSystem.DoAfter(new DoAfterEventArgs(user, comp.Delay, target: target, used:scope)
_doAfterSystem.TryStartDoAfter(new DoAfterArgs(user, comp.Delay, new StethoscopeDoAfterEvent(), scope, target: target, used: scope)
{
BreakOnTargetMove = true,
BreakOnUserMove = true,
BreakOnStun = true,
NeedHand = true
});
}