More DoAfter Changes (#14609)
* DoAfters * Compact Clone() * Fix mice and cuffables * Try generalize attempt events * moves climbabledoafter event to shared, fixes issue with climbable target * Fix merge (cuffing) * Make all events netserializable * handful of doafter events moved * moves the rest of the events to their respective shared folders * Changes all mentions of server doafter to shared * stop stripping cancellation * fix merge errors * draw paused doafters * handle unpausing * missing netserializable ref * removes break on stun reference * removes cuffing state reference * Fix tools * Fix door prying. * Fix construction * Fix dumping * Fix wielding assert * fix rev * Fix test * more test fixes --------- Co-authored-by: keronshb <keronshb@live.com>
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@@ -1,15 +1,15 @@
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using System.Threading;
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using Content.Server.Administration.Logs;
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using Content.Server.Body.Systems;
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using Content.Server.DoAfter;
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using Content.Server.Medical.Components;
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using Content.Server.Stack;
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using Content.Shared.Audio;
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using Content.Shared.Damage;
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using Content.Shared.Database;
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using Content.Shared.DoAfter;
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using Content.Shared.FixedPoint;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Medical;
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using Content.Shared.Mobs;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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@@ -24,7 +24,7 @@ public sealed class HealingSystem : EntitySystem
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly DamageableSystem _damageable = default!;
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[Dependency] private readonly BloodstreamSystem _bloodstreamSystem = default!;
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[Dependency] private readonly DoAfterSystem _doAfter = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly StackSystem _stacks = default!;
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[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
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@@ -36,45 +36,43 @@ public sealed class HealingSystem : EntitySystem
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base.Initialize();
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SubscribeLocalEvent<HealingComponent, UseInHandEvent>(OnHealingUse);
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SubscribeLocalEvent<HealingComponent, AfterInteractEvent>(OnHealingAfterInteract);
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SubscribeLocalEvent<DamageableComponent, DoAfterEvent<HealingData>>(OnDoAfter);
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SubscribeLocalEvent<DamageableComponent, HealingDoAfterEvent>(OnDoAfter);
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}
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private void OnDoAfter(EntityUid uid, DamageableComponent component, DoAfterEvent<HealingData> args)
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private void OnDoAfter(EntityUid uid, DamageableComponent component, HealingDoAfterEvent args)
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{
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if (args.Cancelled)
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{
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args.AdditionalData.HealingComponent.CancelToken = null;
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if (!TryComp(args.Used, out HealingComponent? healing))
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return;
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}
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if (args.Handled || args.Cancelled || _mobStateSystem.IsDead(uid) || args.Args.Used == null)
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if (args.Handled || args.Cancelled || _mobStateSystem.IsDead(uid))
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return;
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if (component.DamageContainerID is not null && !component.DamageContainerID.Equals(component.DamageContainerID))
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return;
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// Heal some bloodloss damage.
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if (args.AdditionalData.HealingComponent.BloodlossModifier != 0)
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_bloodstreamSystem.TryModifyBleedAmount(uid, args.AdditionalData.HealingComponent.BloodlossModifier);
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if (healing.BloodlossModifier != 0)
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_bloodstreamSystem.TryModifyBleedAmount(uid, healing.BloodlossModifier);
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var healed = _damageable.TryChangeDamage(uid, args.AdditionalData.HealingComponent.Damage, true, origin: args.Args.User);
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var healed = _damageable.TryChangeDamage(uid, healing.Damage, true, origin: args.Args.User);
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if (healed == null)
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if (healed == null && healing.BloodlossModifier != 0)
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return;
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var total = healed?.Total ?? FixedPoint2.Zero;
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// Reverify that we can heal the damage.
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_stacks.Use(args.Args.Used.Value, 1, args.AdditionalData.Stack);
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if (uid != args.Args.User)
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_adminLogger.Add(LogType.Healed, $"{EntityManager.ToPrettyString(args.Args.User):user} healed {EntityManager.ToPrettyString(uid):target} for {healed.Total:damage} damage");
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_stacks.Use(args.Used.Value, 1);
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if (uid != args.User)
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_adminLogger.Add(LogType.Healed,
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$"{EntityManager.ToPrettyString(args.User):user} healed {EntityManager.ToPrettyString(uid):target} for {total:damage} damage");
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else
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_adminLogger.Add(LogType.Healed, $"{EntityManager.ToPrettyString(args.Args.User):user} healed themselves for {healed.Total:damage} damage");
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_adminLogger.Add(LogType.Healed,
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$"{EntityManager.ToPrettyString(args.User):user} healed themselves for {total:damage} damage");
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if (args.AdditionalData.HealingComponent.HealingEndSound != null)
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_audio.PlayPvs(args.AdditionalData.HealingComponent.HealingEndSound, uid, AudioHelpers.WithVariation(0.125f, _random).WithVolume(-5f));
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_audio.PlayPvs(healing.HealingEndSound, uid, AudioHelpers.WithVariation(0.125f, _random).WithVolume(-5f));
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args.AdditionalData.HealingComponent.CancelToken = null;
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args.Handled = true;
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}
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@@ -98,13 +96,14 @@ public sealed class HealingSystem : EntitySystem
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private bool TryHeal(EntityUid uid, EntityUid user, EntityUid target, HealingComponent component)
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{
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if (_mobStateSystem.IsDead(target) || !TryComp<DamageableComponent>(target, out var targetDamage) || component.CancelToken != null)
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if (_mobStateSystem.IsDead(target) || !TryComp<DamageableComponent>(target, out var targetDamage))
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return false;
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if (targetDamage.TotalDamage == 0)
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return false;
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if (component.DamageContainerID is not null && !component.DamageContainerID.Equals(targetDamage.DamageContainerID))
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if (component.DamageContainerID is not null &&
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!component.DamageContainerID.Equals(targetDamage.DamageContainerID))
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return false;
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if (user != target && !_interactionSystem.InRangeUnobstructed(user, target, popup: true))
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@@ -114,7 +113,8 @@ public sealed class HealingSystem : EntitySystem
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return false;
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if (component.HealingBeginSound != null)
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_audio.PlayPvs(component.HealingBeginSound, uid, AudioHelpers.WithVariation(0.125f, _random).WithVolume(-5f));
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_audio.PlayPvs(component.HealingBeginSound, uid,
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AudioHelpers.WithVariation(0.125f, _random).WithVolume(-5f));
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var isNotSelf = user != target;
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@@ -122,27 +122,18 @@ public sealed class HealingSystem : EntitySystem
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? component.Delay
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: component.Delay * GetScaledHealingPenalty(user, component);
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component.CancelToken = new CancellationTokenSource();
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var healingData = new HealingData(component, stack);
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var doAfterEventArgs = new DoAfterEventArgs(user, delay, cancelToken: component.CancelToken.Token,target: target, used: uid)
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{
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//Raise the event on the target if it's not self, otherwise raise it on self.
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RaiseOnTarget = isNotSelf,
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RaiseOnUser = !isNotSelf,
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BreakOnUserMove = true,
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BreakOnTargetMove = true,
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// Didn't break on damage as they may be trying to prevent it and
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// not being able to heal your own ticking damage would be frustrating.
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BreakOnStun = true,
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NeedHand = true,
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// Juusstt in case damageble gets removed it avoids having to re-cancel the token. Won't need this when DoAfterEvent<T> gets added.
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PostCheck = () => true
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};
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_doAfter.DoAfter(doAfterEventArgs, healingData);
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var doAfterEventArgs =
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new DoAfterArgs(user, delay, new HealingDoAfterEvent(), target, target: target, used: uid)
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{
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//Raise the event on the target if it's not self, otherwise raise it on self.
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BreakOnUserMove = true,
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BreakOnTargetMove = true,
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// Didn't break on damage as they may be trying to prevent it and
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// not being able to heal your own ticking damage would be frustrating.
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NeedHand = true,
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};
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_doAfter.TryStartDoAfter(doAfterEventArgs);
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return true;
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}
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@@ -155,7 +146,8 @@ public sealed class HealingSystem : EntitySystem
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public float GetScaledHealingPenalty(EntityUid uid, HealingComponent component)
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{
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var output = component.Delay;
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if (!TryComp<MobThresholdsComponent>(uid, out var mobThreshold) || !TryComp<DamageableComponent>(uid, out var damageable))
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if (!TryComp<MobThresholdsComponent>(uid, out var mobThreshold) ||
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!TryComp<DamageableComponent>(uid, out var damageable))
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return output;
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if (!_mobThresholdSystem.TryGetThresholdForState(uid, MobState.Critical, out var amount, mobThreshold))
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return 1;
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@@ -165,10 +157,4 @@ public sealed class HealingSystem : EntitySystem
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var modifier = percentDamage * (component.SelfHealPenaltyMultiplier - 1) + 1;
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return Math.Max(modifier, 1);
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}
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private record struct HealingData(HealingComponent HealingComponent, StackComponent Stack)
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{
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public HealingComponent HealingComponent = HealingComponent;
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public StackComponent Stack = Stack;
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}
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}
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