More DoAfter Changes (#14609)

* DoAfters

* Compact Clone()

* Fix mice and cuffables

* Try generalize attempt events

* moves climbabledoafter event to shared, fixes issue with climbable target

* Fix merge (cuffing)

* Make all events netserializable

* handful of doafter events moved

* moves the rest of the events to their respective shared folders

* Changes all mentions of server doafter to shared

* stop stripping cancellation

* fix merge errors

* draw paused doafters

* handle unpausing

* missing netserializable ref

* removes break on stun reference

* removes cuffing state reference

* Fix tools

* Fix door prying.

* Fix construction

* Fix dumping

* Fix wielding assert

* fix rev

* Fix test

* more test fixes

---------

Co-authored-by: keronshb <keronshb@live.com>
This commit is contained in:
Leon Friedrich
2023-04-03 13:13:48 +12:00
committed by GitHub
parent 9e66fac805
commit 19277a2276
170 changed files with 3042 additions and 2954 deletions

View File

@@ -1,15 +1,15 @@
using System.Threading;
using Content.Server.Administration.Logs;
using Content.Server.Body.Systems;
using Content.Server.DoAfter;
using Content.Server.Medical.Components;
using Content.Server.Stack;
using Content.Shared.Audio;
using Content.Shared.Damage;
using Content.Shared.Database;
using Content.Shared.DoAfter;
using Content.Shared.FixedPoint;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Medical;
using Content.Shared.Mobs;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
@@ -24,7 +24,7 @@ public sealed class HealingSystem : EntitySystem
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly DamageableSystem _damageable = default!;
[Dependency] private readonly BloodstreamSystem _bloodstreamSystem = default!;
[Dependency] private readonly DoAfterSystem _doAfter = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly StackSystem _stacks = default!;
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
@@ -36,45 +36,43 @@ public sealed class HealingSystem : EntitySystem
base.Initialize();
SubscribeLocalEvent<HealingComponent, UseInHandEvent>(OnHealingUse);
SubscribeLocalEvent<HealingComponent, AfterInteractEvent>(OnHealingAfterInteract);
SubscribeLocalEvent<DamageableComponent, DoAfterEvent<HealingData>>(OnDoAfter);
SubscribeLocalEvent<DamageableComponent, HealingDoAfterEvent>(OnDoAfter);
}
private void OnDoAfter(EntityUid uid, DamageableComponent component, DoAfterEvent<HealingData> args)
private void OnDoAfter(EntityUid uid, DamageableComponent component, HealingDoAfterEvent args)
{
if (args.Cancelled)
{
args.AdditionalData.HealingComponent.CancelToken = null;
if (!TryComp(args.Used, out HealingComponent? healing))
return;
}
if (args.Handled || args.Cancelled || _mobStateSystem.IsDead(uid) || args.Args.Used == null)
if (args.Handled || args.Cancelled || _mobStateSystem.IsDead(uid))
return;
if (component.DamageContainerID is not null && !component.DamageContainerID.Equals(component.DamageContainerID))
return;
// Heal some bloodloss damage.
if (args.AdditionalData.HealingComponent.BloodlossModifier != 0)
_bloodstreamSystem.TryModifyBleedAmount(uid, args.AdditionalData.HealingComponent.BloodlossModifier);
if (healing.BloodlossModifier != 0)
_bloodstreamSystem.TryModifyBleedAmount(uid, healing.BloodlossModifier);
var healed = _damageable.TryChangeDamage(uid, args.AdditionalData.HealingComponent.Damage, true, origin: args.Args.User);
var healed = _damageable.TryChangeDamage(uid, healing.Damage, true, origin: args.Args.User);
if (healed == null)
if (healed == null && healing.BloodlossModifier != 0)
return;
var total = healed?.Total ?? FixedPoint2.Zero;
// Reverify that we can heal the damage.
_stacks.Use(args.Args.Used.Value, 1, args.AdditionalData.Stack);
if (uid != args.Args.User)
_adminLogger.Add(LogType.Healed, $"{EntityManager.ToPrettyString(args.Args.User):user} healed {EntityManager.ToPrettyString(uid):target} for {healed.Total:damage} damage");
_stacks.Use(args.Used.Value, 1);
if (uid != args.User)
_adminLogger.Add(LogType.Healed,
$"{EntityManager.ToPrettyString(args.User):user} healed {EntityManager.ToPrettyString(uid):target} for {total:damage} damage");
else
_adminLogger.Add(LogType.Healed, $"{EntityManager.ToPrettyString(args.Args.User):user} healed themselves for {healed.Total:damage} damage");
_adminLogger.Add(LogType.Healed,
$"{EntityManager.ToPrettyString(args.User):user} healed themselves for {total:damage} damage");
if (args.AdditionalData.HealingComponent.HealingEndSound != null)
_audio.PlayPvs(args.AdditionalData.HealingComponent.HealingEndSound, uid, AudioHelpers.WithVariation(0.125f, _random).WithVolume(-5f));
_audio.PlayPvs(healing.HealingEndSound, uid, AudioHelpers.WithVariation(0.125f, _random).WithVolume(-5f));
args.AdditionalData.HealingComponent.CancelToken = null;
args.Handled = true;
}
@@ -98,13 +96,14 @@ public sealed class HealingSystem : EntitySystem
private bool TryHeal(EntityUid uid, EntityUid user, EntityUid target, HealingComponent component)
{
if (_mobStateSystem.IsDead(target) || !TryComp<DamageableComponent>(target, out var targetDamage) || component.CancelToken != null)
if (_mobStateSystem.IsDead(target) || !TryComp<DamageableComponent>(target, out var targetDamage))
return false;
if (targetDamage.TotalDamage == 0)
return false;
if (component.DamageContainerID is not null && !component.DamageContainerID.Equals(targetDamage.DamageContainerID))
if (component.DamageContainerID is not null &&
!component.DamageContainerID.Equals(targetDamage.DamageContainerID))
return false;
if (user != target && !_interactionSystem.InRangeUnobstructed(user, target, popup: true))
@@ -114,7 +113,8 @@ public sealed class HealingSystem : EntitySystem
return false;
if (component.HealingBeginSound != null)
_audio.PlayPvs(component.HealingBeginSound, uid, AudioHelpers.WithVariation(0.125f, _random).WithVolume(-5f));
_audio.PlayPvs(component.HealingBeginSound, uid,
AudioHelpers.WithVariation(0.125f, _random).WithVolume(-5f));
var isNotSelf = user != target;
@@ -122,27 +122,18 @@ public sealed class HealingSystem : EntitySystem
? component.Delay
: component.Delay * GetScaledHealingPenalty(user, component);
component.CancelToken = new CancellationTokenSource();
var healingData = new HealingData(component, stack);
var doAfterEventArgs = new DoAfterEventArgs(user, delay, cancelToken: component.CancelToken.Token,target: target, used: uid)
{
//Raise the event on the target if it's not self, otherwise raise it on self.
RaiseOnTarget = isNotSelf,
RaiseOnUser = !isNotSelf,
BreakOnUserMove = true,
BreakOnTargetMove = true,
// Didn't break on damage as they may be trying to prevent it and
// not being able to heal your own ticking damage would be frustrating.
BreakOnStun = true,
NeedHand = true,
// Juusstt in case damageble gets removed it avoids having to re-cancel the token. Won't need this when DoAfterEvent<T> gets added.
PostCheck = () => true
};
_doAfter.DoAfter(doAfterEventArgs, healingData);
var doAfterEventArgs =
new DoAfterArgs(user, delay, new HealingDoAfterEvent(), target, target: target, used: uid)
{
//Raise the event on the target if it's not self, otherwise raise it on self.
BreakOnUserMove = true,
BreakOnTargetMove = true,
// Didn't break on damage as they may be trying to prevent it and
// not being able to heal your own ticking damage would be frustrating.
NeedHand = true,
};
_doAfter.TryStartDoAfter(doAfterEventArgs);
return true;
}
@@ -155,7 +146,8 @@ public sealed class HealingSystem : EntitySystem
public float GetScaledHealingPenalty(EntityUid uid, HealingComponent component)
{
var output = component.Delay;
if (!TryComp<MobThresholdsComponent>(uid, out var mobThreshold) || !TryComp<DamageableComponent>(uid, out var damageable))
if (!TryComp<MobThresholdsComponent>(uid, out var mobThreshold) ||
!TryComp<DamageableComponent>(uid, out var damageable))
return output;
if (!_mobThresholdSystem.TryGetThresholdForState(uid, MobState.Critical, out var amount, mobThreshold))
return 1;
@@ -165,10 +157,4 @@ public sealed class HealingSystem : EntitySystem
var modifier = percentDamage * (component.SelfHealPenaltyMultiplier - 1) + 1;
return Math.Max(modifier, 1);
}
private record struct HealingData(HealingComponent HealingComponent, StackComponent Stack)
{
public HealingComponent HealingComponent = HealingComponent;
public StackComponent Stack = Stack;
}
}