More DoAfter Changes (#14609)
* DoAfters * Compact Clone() * Fix mice and cuffables * Try generalize attempt events * moves climbabledoafter event to shared, fixes issue with climbable target * Fix merge (cuffing) * Make all events netserializable * handful of doafter events moved * moves the rest of the events to their respective shared folders * Changes all mentions of server doafter to shared * stop stripping cancellation * fix merge errors * draw paused doafters * handle unpausing * missing netserializable ref * removes break on stun reference * removes cuffing state reference * Fix tools * Fix door prying. * Fix construction * Fix dumping * Fix wielding assert * fix rev * Fix test * more test fixes --------- Co-authored-by: keronshb <keronshb@live.com>
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@@ -1,5 +1,4 @@
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using Content.Server.Body.Components;
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using Content.Server.DoAfter;
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using Content.Server.Medical.Components;
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using Content.Server.Popups;
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using Content.Shared.Actions;
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@@ -11,6 +10,7 @@ using Content.Shared.Verbs;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.DoAfter;
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using Content.Shared.Medical;
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using Robust.Shared.Utility;
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namespace Content.Server.Medical
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@@ -18,7 +18,7 @@ namespace Content.Server.Medical
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public sealed class StethoscopeSystem : EntitySystem
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{
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
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public override void Initialize()
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@@ -29,7 +29,7 @@ namespace Content.Server.Medical
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SubscribeLocalEvent<WearingStethoscopeComponent, GetVerbsEvent<InnateVerb>>(AddStethoscopeVerb);
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SubscribeLocalEvent<StethoscopeComponent, GetItemActionsEvent>(OnGetActions);
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SubscribeLocalEvent<StethoscopeComponent, StethoscopeActionEvent>(OnStethoscopeAction);
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SubscribeLocalEvent<StethoscopeComponent, DoAfterEvent>(OnDoAfter);
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SubscribeLocalEvent<StethoscopeComponent, StethoscopeDoAfterEvent>(OnDoAfter);
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}
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/// <summary>
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@@ -103,11 +103,10 @@ namespace Content.Server.Medical
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// construct the doafter and start it
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private void StartListening(EntityUid scope, EntityUid user, EntityUid target, StethoscopeComponent comp)
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{
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_doAfterSystem.DoAfter(new DoAfterEventArgs(user, comp.Delay, target: target, used:scope)
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_doAfterSystem.TryStartDoAfter(new DoAfterArgs(user, comp.Delay, new StethoscopeDoAfterEvent(), scope, target: target, used: scope)
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{
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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BreakOnStun = true,
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NeedHand = true
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});
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}
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