More DoAfter Changes (#14609)

* DoAfters

* Compact Clone()

* Fix mice and cuffables

* Try generalize attempt events

* moves climbabledoafter event to shared, fixes issue with climbable target

* Fix merge (cuffing)

* Make all events netserializable

* handful of doafter events moved

* moves the rest of the events to their respective shared folders

* Changes all mentions of server doafter to shared

* stop stripping cancellation

* fix merge errors

* draw paused doafters

* handle unpausing

* missing netserializable ref

* removes break on stun reference

* removes cuffing state reference

* Fix tools

* Fix door prying.

* Fix construction

* Fix dumping

* Fix wielding assert

* fix rev

* Fix test

* more test fixes

---------

Co-authored-by: keronshb <keronshb@live.com>
This commit is contained in:
Leon Friedrich
2023-04-03 13:13:48 +12:00
committed by GitHub
parent 9e66fac805
commit 19277a2276
170 changed files with 3042 additions and 2954 deletions

View File

@@ -3,7 +3,6 @@ using Content.Shared.Popups;
using Content.Shared.Alert;
using Content.Shared.Damage;
using Content.Shared.Interaction;
using Content.Server.DoAfter;
using Content.Server.GameTicking;
using Content.Shared.Stunnable;
using Content.Shared.Revenant;
@@ -17,6 +16,7 @@ using Content.Shared.Actions.ActionTypes;
using Content.Shared.Tag;
using Content.Server.Store.Components;
using Content.Server.Store.Systems;
using Content.Shared.DoAfter;
using Content.Shared.FixedPoint;
using Content.Shared.Maps;
using Content.Shared.Mobs.Systems;
@@ -32,7 +32,7 @@ public sealed partial class RevenantSystem : EntitySystem
[Dependency] private readonly ActionsSystem _action = default!;
[Dependency] private readonly AlertsSystem _alerts = default!;
[Dependency] private readonly DamageableSystem _damage = default!;
[Dependency] private readonly DoAfterSystem _doAfter = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;
[Dependency] private readonly PhysicsSystem _physics = default!;