More DoAfter Changes (#14609)
* DoAfters * Compact Clone() * Fix mice and cuffables * Try generalize attempt events * moves climbabledoafter event to shared, fixes issue with climbable target * Fix merge (cuffing) * Make all events netserializable * handful of doafter events moved * moves the rest of the events to their respective shared folders * Changes all mentions of server doafter to shared * stop stripping cancellation * fix merge errors * draw paused doafters * handle unpausing * missing netserializable ref * removes break on stun reference * removes cuffing state reference * Fix tools * Fix door prying. * Fix construction * Fix dumping * Fix wielding assert * fix rev * Fix test * more test fixes --------- Co-authored-by: keronshb <keronshb@live.com>
This commit is contained in:
@@ -43,46 +43,12 @@ namespace Content.Shared.Tools.Components
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[ByRefEvent]
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public struct ToolUserAttemptUseEvent
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{
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public EntityUid User;
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public EntityUid? Target;
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public bool Cancelled = false;
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public ToolUserAttemptUseEvent(EntityUid user, EntityUid? target)
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public ToolUserAttemptUseEvent(EntityUid? target)
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{
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User = user;
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Target = target;
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}
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}
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/// <summary>
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/// Attempt event called *after* any do afters to see if the tool usage should succeed or not.
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/// You can use this event to consume any fuel needed.
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/// </summary>
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public sealed class ToolUseFinishAttemptEvent : CancellableEntityEventArgs
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{
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public float Fuel { get; }
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public EntityUid User { get; }
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public ToolUseFinishAttemptEvent(float fuel, EntityUid user)
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{
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User = user;
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Fuel = fuel;
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}
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}
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public sealed class ToolEventData
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{
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public readonly Object? Ev;
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public readonly Object? CancelledEv;
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public readonly float Fuel;
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public readonly EntityUid? TargetEntity;
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public ToolEventData(Object? ev, float fuel = 0f, Object? cancelledEv = null, EntityUid? targetEntity = null)
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{
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Ev = ev;
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CancelledEv = cancelledEv;
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Fuel = fuel;
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TargetEntity = targetEntity;
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}
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}
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}
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@@ -1,102 +1,18 @@
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using System.Linq;
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using System.Threading;
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using Content.Shared.Audio;
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using Content.Shared.DoAfter;
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using Content.Shared.Interaction;
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using Content.Shared.Tools.Components;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Tools;
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public abstract class SharedToolSystem : EntitySystem
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public abstract partial class SharedToolSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _protoMan = default!;
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[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
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public override void Initialize()
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public void InitializeMultipleTool()
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{
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SubscribeLocalEvent<MultipleToolComponent, ComponentStartup>(OnMultipleToolStartup);
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SubscribeLocalEvent<MultipleToolComponent, ActivateInWorldEvent>(OnMultipleToolActivated);
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SubscribeLocalEvent<MultipleToolComponent, ComponentGetState>(OnMultipleToolGetState);
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SubscribeLocalEvent<MultipleToolComponent, ComponentHandleState>(OnMultipleToolHandleState);
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SubscribeLocalEvent<ToolComponent, DoAfterEvent<ToolEventData>>(OnDoAfter);
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SubscribeLocalEvent<ToolDoAfterComplete>(OnDoAfterComplete);
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SubscribeLocalEvent<ToolDoAfterCancelled>(OnDoAfterCancelled);
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}
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private void OnDoAfter(EntityUid uid, ToolComponent component, DoAfterEvent<ToolEventData> args)
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{
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if (args.Handled || args.AdditionalData.Ev == null)
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return;
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if (args.Cancelled || !ToolFinishUse(uid, args.Args.User, args.AdditionalData.Fuel))
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{
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if (args.AdditionalData.CancelledEv != null)
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{
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if (args.AdditionalData.TargetEntity != null)
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RaiseLocalEvent(args.AdditionalData.TargetEntity.Value, args.AdditionalData.CancelledEv);
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else
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RaiseLocalEvent(args.AdditionalData.CancelledEv);
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args.Handled = true;
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}
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return;
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}
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if (args.AdditionalData.TargetEntity != null)
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RaiseLocalEvent(args.AdditionalData.TargetEntity.Value, args.AdditionalData.Ev);
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else
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RaiseLocalEvent(args.AdditionalData.Ev);
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args.Handled = true;
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}
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public bool UseTool(EntityUid tool, EntityUid user, EntityUid? target, float doAfterDelay, IEnumerable<string> toolQualitiesNeeded, ToolEventData toolEventData, float fuel = 0f, ToolComponent? toolComponent = null, Func<bool>? doAfterCheck = null, CancellationTokenSource? cancelToken = null)
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{
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// No logging here, after all that'd mean the caller would need to check if the component is there or not.
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if (!Resolve(tool, ref toolComponent, false))
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return false;
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var ev = new ToolUserAttemptUseEvent(user, target);
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RaiseLocalEvent(user, ref ev);
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if (ev.Cancelled)
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return false;
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if (!ToolStartUse(tool, user, fuel, toolQualitiesNeeded, toolComponent))
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return false;
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if (doAfterDelay > 0f)
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{
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var doAfterArgs = new DoAfterEventArgs(user, doAfterDelay / toolComponent.SpeedModifier, cancelToken:cancelToken?.Token ?? default, target:target, used:tool)
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{
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ExtraCheck = doAfterCheck,
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BreakOnDamage = true,
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BreakOnStun = true,
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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NeedHand = true
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};
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_doAfterSystem.DoAfter(doAfterArgs, toolEventData);
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return true;
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}
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return ToolFinishUse(tool, user, fuel, toolComponent);
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}
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public bool UseTool(EntityUid tool, EntityUid user, EntityUid? target, float doAfterDelay, string toolQualityNeeded,
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ToolEventData toolEventData, float fuel = 0, ToolComponent? toolComponent = null,
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Func<bool>? doAfterCheck = null)
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{
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return UseTool(tool, user, target, doAfterDelay, new[] { toolQualityNeeded }, toolEventData, fuel,
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toolComponent, doAfterCheck);
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}
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private void OnMultipleToolHandleState(EntityUid uid, MultipleToolComponent component, ref ComponentHandleState args)
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@@ -169,125 +85,5 @@ public abstract class SharedToolSystem : EntitySystem
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if (_protoMan.TryIndex(current.Behavior.First(), out ToolQualityPrototype? quality))
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multiple.CurrentQualityName = Loc.GetString(quality.Name);
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}
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/// <summary>
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/// Whether a tool entity has the specified quality or not.
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/// </summary>
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public bool HasQuality(EntityUid uid, string quality, ToolComponent? tool = null)
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{
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return Resolve(uid, ref tool, false) && tool.Qualities.Contains(quality);
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}
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/// <summary>
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/// Whether a tool entity has all specified qualities or not.
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/// </summary>
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public bool HasAllQualities(EntityUid uid, IEnumerable<string> qualities, ToolComponent? tool = null)
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{
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return Resolve(uid, ref tool, false) && tool.Qualities.ContainsAll(qualities);
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}
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private bool ToolStartUse(EntityUid tool, EntityUid user, float fuel, IEnumerable<string> toolQualitiesNeeded, ToolComponent? toolComponent = null)
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{
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if (!Resolve(tool, ref toolComponent))
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return false;
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if (!toolComponent.Qualities.ContainsAll(toolQualitiesNeeded))
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return false;
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var beforeAttempt = new ToolUseAttemptEvent(fuel, user);
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RaiseLocalEvent(tool, beforeAttempt, false);
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return !beforeAttempt.Cancelled;
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}
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private bool ToolFinishUse(EntityUid tool, EntityUid user, float fuel, ToolComponent? toolComponent = null)
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{
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if (!Resolve(tool, ref toolComponent))
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return false;
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var afterAttempt = new ToolUseFinishAttemptEvent(fuel, user);
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RaiseLocalEvent(tool, afterAttempt, false);
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if (afterAttempt.Cancelled)
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return false;
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if (toolComponent.UseSound != null)
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PlayToolSound(tool, toolComponent);
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return true;
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}
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public void PlayToolSound(EntityUid uid, ToolComponent? tool = null)
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{
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if (!Resolve(uid, ref tool))
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return;
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if (tool.UseSound is not {} sound)
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return;
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// Pass tool.Owner to Filter.Pvs to avoid a TryGetEntity call.
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SoundSystem.Play(sound.GetSound(), Filter.Pvs(tool.Owner),
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uid, AudioHelpers.WithVariation(0.175f).WithVolume(-5f));
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}
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private void OnDoAfterComplete(ToolDoAfterComplete ev)
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{
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// Actually finish the tool use! Depending on whether that succeeds or not, either event will be broadcast.
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if(ToolFinishUse(ev.Uid, ev.UserUid, ev.Fuel))
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{
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if (ev.EventTarget != null)
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RaiseLocalEvent(ev.EventTarget.Value, ev.CompletedEvent, false);
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else
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RaiseLocalEvent(ev.CompletedEvent);
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}
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else if(ev.CancelledEvent != null)
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{
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if (ev.EventTarget != null)
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RaiseLocalEvent(ev.EventTarget.Value, ev.CancelledEvent, false);
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else
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RaiseLocalEvent(ev.CancelledEvent);
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}
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}
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private void OnDoAfterCancelled(ToolDoAfterCancelled ev)
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{
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if (ev.EventTarget != null)
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RaiseLocalEvent(ev.EventTarget.Value, ev.Event, false);
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else
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RaiseLocalEvent(ev.Event);
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}
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private sealed class ToolDoAfterComplete : EntityEventArgs
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{
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public readonly object CompletedEvent;
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public readonly object? CancelledEvent;
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public readonly EntityUid Uid;
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public readonly EntityUid UserUid;
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public readonly float Fuel;
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public readonly EntityUid? EventTarget;
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public ToolDoAfterComplete(object completedEvent, object? cancelledEvent, EntityUid uid, EntityUid userUid, float fuel, EntityUid? eventTarget = null)
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{
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CompletedEvent = completedEvent;
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Uid = uid;
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UserUid = userUid;
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Fuel = fuel;
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CancelledEvent = cancelledEvent;
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EventTarget = eventTarget;
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}
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}
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private sealed class ToolDoAfterCancelled : EntityEventArgs
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{
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public readonly object Event;
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public readonly EntityUid? EventTarget;
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public ToolDoAfterCancelled(object @event, EntityUid? eventTarget = null)
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{
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Event = @event;
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EventTarget = eventTarget;
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}
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}
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}
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286
Content.Shared/Tools/Systems/SharedToolSystem.cs
Normal file
286
Content.Shared/Tools/Systems/SharedToolSystem.cs
Normal file
@@ -0,0 +1,286 @@
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using Content.Shared.DoAfter;
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using Content.Shared.Tools.Components;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Content.Shared.Tools;
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public abstract partial class SharedToolSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _protoMan = default!;
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[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
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public override void Initialize()
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{
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InitializeMultipleTool();
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SubscribeLocalEvent<ToolComponent, ToolDoAfterEvent>(OnDoAfter);
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}
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private void OnDoAfter(EntityUid uid, ToolComponent tool, ToolDoAfterEvent args)
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{
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PlayToolSound(uid, tool, args.User);
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var ev = args.WrappedEvent;
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ev.DoAfter = args.DoAfter;
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if (args.OriginalTarget != null)
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RaiseLocalEvent(args.OriginalTarget.Value, (object) ev);
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else
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RaiseLocalEvent((object) ev);
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}
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public void PlayToolSound(EntityUid uid, ToolComponent tool, EntityUid? user)
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{
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if (tool.UseSound == null)
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return;
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_audioSystem.PlayPredicted(tool.UseSound, uid, user, tool.UseSound.Params.WithVariation(0.175f).AddVolume(-5f));
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}
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/// <summary>
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/// Attempts to use a tool on some entity, which will start a DoAfter. Returns true if an interaction occurred.
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/// Note that this does not mean the interaction was successful, you need to listen for the DoAfter event.
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/// </summary>
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/// <param name="tool">The tool to use</param>
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/// <param name="user">The entity using the tool</param>
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/// <param name="target">The entity that the tool is being used on. This is also the entity that will receive the
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/// event. If null, the event will be broadcast</param>
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/// <param name="doAfterDelay">The base tool use delay (seconds). This will be modified by the tool's quality</param>
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/// <param name="toolQualitiesNeeded">The qualities needed for this tool to work.</param>
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/// <param name="doAfterEv">The event that will be raised when the tool has finished (including cancellation). Event
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/// will be directed at the tool target.</param>
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/// <param name="fuel">Amount of fuel that should be taken from the tool.</param>
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/// <param name="toolComponent">The tool component.</param>
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/// <returns>Returns true if any interaction takes place.</returns>
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public bool UseTool(
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EntityUid tool,
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EntityUid user,
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EntityUid? target,
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float doAfterDelay,
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IEnumerable<string> toolQualitiesNeeded,
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DoAfterEvent doAfterEv,
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float fuel = 0f,
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ToolComponent? toolComponent = null)
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{
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return UseTool(tool,
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user,
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target,
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TimeSpan.FromSeconds(doAfterDelay),
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toolQualitiesNeeded,
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doAfterEv,
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out _,
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fuel,
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toolComponent);
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}
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/// <summary>
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/// Attempts to use a tool on some entity, which will start a DoAfter. Returns true if an interaction occurred.
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/// Note that this does not mean the interaction was successful, you need to listen for the DoAfter event.
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/// </summary>
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/// <param name="tool">The tool to use</param>
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/// <param name="user">The entity using the tool</param>
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/// <param name="target">The entity that the tool is being used on. This is also the entity that will receive the
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/// event. If null, the event will be broadcast</param>
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/// <param name="delay">The base tool use delay. This will be modified by the tool's quality</param>
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/// <param name="toolQualitiesNeeded">The qualities needed for this tool to work.</param>
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/// <param name="doAfterEv">The event that will be raised when the tool has finished (including cancellation). Event
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/// will be directed at the tool target.</param>
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/// <param name="id">The id of the DoAfter that was created. This may be null even if the function returns true in
|
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/// the event that this tool-use cancelled an existing DoAfter</param>
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/// <param name="fuel">Amount of fuel that should be taken from the tool.</param>
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/// <param name="toolComponent">The tool component.</param>
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/// <returns>Returns true if any interaction takes place.</returns>
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public bool UseTool(
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EntityUid tool,
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EntityUid user,
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EntityUid? target,
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TimeSpan delay,
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IEnumerable<string> toolQualitiesNeeded,
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DoAfterEvent doAfterEv,
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out DoAfterId? id,
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float fuel = 0f,
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ToolComponent? toolComponent = null)
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{
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id = null;
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if (!Resolve(tool, ref toolComponent, false))
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return false;
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|
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if (!CanStartToolUse(tool, user, target, fuel, toolQualitiesNeeded, toolComponent))
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return false;
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|
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var toolEvent = new ToolDoAfterEvent(fuel, doAfterEv, target);
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var doAfterArgs = new DoAfterArgs(user, delay / toolComponent.SpeedModifier, toolEvent, tool, target: target, used: tool)
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{
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BreakOnDamage = true,
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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NeedHand = true,
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AttemptFrequency = fuel <= 0 ? AttemptFrequency.Never : AttemptFrequency.EveryTick
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};
|
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|
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_doAfterSystem.TryStartDoAfter(doAfterArgs, out id);
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return true;
|
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}
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to use a tool on some entity, which will start a DoAfter. Returns true if an interaction occurred.
|
||||
/// Note that this does not mean the interaction was successful, you need to listen for the DoAfter event.
|
||||
/// </summary>
|
||||
/// <param name="tool">The tool to use</param>
|
||||
/// <param name="user">The entity using the tool</param>
|
||||
/// <param name="target">The entity that the tool is being used on. This is also the entity that will receive the
|
||||
/// event. If null, the event will be broadcast</param>
|
||||
/// <param name="doAfterDelay">The base tool use delay (seconds). This will be modified by the tool's quality</param>
|
||||
/// <param name="toolQualityNeeded">The quality needed for this tool to work.</param>
|
||||
/// <param name="doAfterEv">The event that will be raised when the tool has finished (including cancellation). Event
|
||||
/// will be directed at the tool target.</param>
|
||||
/// <param name="id">The id of the DoAfter that was created. This may be null even if the function returns true in
|
||||
/// the event that this tool-use cancelled an existing DoAfter</param>
|
||||
/// <param name="fuel">Amount of fuel that should be taken from the tool.</param>
|
||||
/// <param name="toolComponent">The tool component.</param>
|
||||
/// <returns>Returns true if any interaction takes place.</returns>
|
||||
public bool UseTool(
|
||||
EntityUid tool,
|
||||
EntityUid user,
|
||||
EntityUid? target,
|
||||
float doAfterDelay,
|
||||
string toolQualityNeeded,
|
||||
DoAfterEvent doAfterEv,
|
||||
float fuel = 0,
|
||||
ToolComponent? toolComponent = null)
|
||||
{
|
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return UseTool(tool,
|
||||
user,
|
||||
target,
|
||||
TimeSpan.FromSeconds(doAfterDelay),
|
||||
new[] { toolQualityNeeded },
|
||||
doAfterEv,
|
||||
out _,
|
||||
fuel,
|
||||
toolComponent);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether a tool entity has the specified quality or not.
|
||||
/// </summary>
|
||||
public bool HasQuality(EntityUid uid, string quality, ToolComponent? tool = null)
|
||||
{
|
||||
return Resolve(uid, ref tool, false) && tool.Qualities.Contains(quality);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether a tool entity has all specified qualities or not.
|
||||
/// </summary>
|
||||
public bool HasAllQualities(EntityUid uid, IEnumerable<string> qualities, ToolComponent? tool = null)
|
||||
{
|
||||
return Resolve(uid, ref tool, false) && tool.Qualities.ContainsAll(qualities);
|
||||
}
|
||||
|
||||
private bool CanStartToolUse(EntityUid tool, EntityUid user, EntityUid? target, float fuel, IEnumerable<string> toolQualitiesNeeded, ToolComponent? toolComponent = null)
|
||||
{
|
||||
if (!Resolve(tool, ref toolComponent))
|
||||
return false;
|
||||
|
||||
var ev = new ToolUserAttemptUseEvent(target);
|
||||
RaiseLocalEvent(user, ref ev);
|
||||
if (ev.Cancelled)
|
||||
return false;
|
||||
|
||||
if (!toolComponent.Qualities.ContainsAll(toolQualitiesNeeded))
|
||||
return false;
|
||||
|
||||
var beforeAttempt = new ToolUseAttemptEvent(fuel, user);
|
||||
RaiseLocalEvent(tool, beforeAttempt, false);
|
||||
|
||||
return !beforeAttempt.Cancelled;
|
||||
}
|
||||
|
||||
#region DoAfterEvents
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
protected sealed class ToolDoAfterEvent : DoAfterEvent
|
||||
{
|
||||
[DataField("fuel")]
|
||||
public readonly float Fuel;
|
||||
|
||||
/// <summary>
|
||||
/// Entity that the wrapped do after event will get directed at. If null, event will be broadcast.
|
||||
/// </summary>
|
||||
[DataField("target")]
|
||||
public readonly EntityUid? OriginalTarget;
|
||||
|
||||
[DataField("wrappedEvent")]
|
||||
public readonly DoAfterEvent WrappedEvent = default!;
|
||||
|
||||
private ToolDoAfterEvent()
|
||||
{
|
||||
}
|
||||
|
||||
public ToolDoAfterEvent(float fuel, DoAfterEvent wrappedEvent, EntityUid? originalTarget)
|
||||
{
|
||||
DebugTools.Assert(wrappedEvent.GetType().HasCustomAttribute<NetSerializableAttribute>(), "Tool event is not serializable");
|
||||
|
||||
Fuel = fuel;
|
||||
WrappedEvent = wrappedEvent;
|
||||
OriginalTarget = originalTarget;
|
||||
}
|
||||
|
||||
public override DoAfterEvent Clone()
|
||||
{
|
||||
var evClone = WrappedEvent.Clone();
|
||||
|
||||
// Most DoAfter events are immutable
|
||||
if (evClone == WrappedEvent)
|
||||
return this;
|
||||
|
||||
return new ToolDoAfterEvent(Fuel, evClone, OriginalTarget);
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
protected sealed class LatticeCuttingCompleteEvent : DoAfterEvent
|
||||
{
|
||||
[DataField("coordinates", required:true)]
|
||||
public readonly EntityCoordinates Coordinates;
|
||||
|
||||
private LatticeCuttingCompleteEvent()
|
||||
{
|
||||
}
|
||||
|
||||
public LatticeCuttingCompleteEvent(EntityCoordinates coordinates)
|
||||
{
|
||||
Coordinates = coordinates;
|
||||
}
|
||||
|
||||
public override DoAfterEvent Clone() => this;
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
protected sealed class TilePryingDoAfterEvent : DoAfterEvent
|
||||
{
|
||||
[DataField("coordinates", required:true)]
|
||||
public readonly EntityCoordinates Coordinates;
|
||||
|
||||
private TilePryingDoAfterEvent()
|
||||
{
|
||||
}
|
||||
|
||||
public TilePryingDoAfterEvent(EntityCoordinates coordinates)
|
||||
{
|
||||
Coordinates = coordinates;
|
||||
}
|
||||
|
||||
public override DoAfterEvent Clone() => this;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class CableCuttingFinishedEvent : SimpleDoAfterEvent
|
||||
{
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
13
Content.Shared/Tools/Systems/WeldFinishedEvent.cs
Normal file
13
Content.Shared/Tools/Systems/WeldFinishedEvent.cs
Normal file
@@ -0,0 +1,13 @@
|
||||
using Content.Shared.DoAfter;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Tools.Systems;
|
||||
|
||||
/// <summary>
|
||||
/// Raised after welding do_after has finished. It doesn't guarantee success,
|
||||
/// use <see cref="WeldableChangedEvent"/> to get updated status.
|
||||
/// </summary>
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class WeldFinishedEvent : SimpleDoAfterEvent
|
||||
{
|
||||
}
|
||||
Reference in New Issue
Block a user