Remove string appearance keys (#10114)

This commit is contained in:
Leon Friedrich
2022-08-08 13:44:16 +12:00
committed by GitHub
parent 1783dd82e7
commit 193b9f467d
14 changed files with 56 additions and 54 deletions

View File

@@ -1,5 +1,6 @@
using System.Collections.Generic;
using Content.Shared.Atmos.Monitor;
using Content.Shared.Power;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Shared.GameObjects;
@@ -40,7 +41,7 @@ namespace Content.Client.Atmos.Monitor
if (!sprite.LayerMapTryGet(_layerMap, out int layer))
return;
if (component.TryGetData<bool>("powered", out var powered))
if (component.TryGetData<bool>(PowerDeviceVisuals.Powered, out var powered))
{
if (_hideOnDepowered != null)
foreach (var visLayer in _hideOnDepowered)
@@ -53,12 +54,12 @@ namespace Content.Client.Atmos.Monitor
sprite.LayerSetState(setStateLayer, new RSI.StateId(state));
}
if (component.TryGetData<Vector2>("offset", out Vector2 offset))
if (component.TryGetData<Vector2>(AtmosMonitorVisuals.Offset, out Vector2 offset))
{
sprite.Offset = offset;
}
if (component.TryGetData<AtmosMonitorAlarmType>("alarmType", out var alarmType)
if (component.TryGetData<AtmosMonitorAlarmType>(AtmosMonitorVisuals.AlarmType, out var alarmType)
&& powered)
if (_alarmStates.TryGetValue(alarmType, out var state))
sprite.LayerSetState(layer, new RSI.StateId(state));