Remove string appearance keys (#10114)
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@@ -1,5 +1,6 @@
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using System.Collections.Generic;
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using Content.Shared.Atmos.Monitor;
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using Content.Shared.Power;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Shared.GameObjects;
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@@ -40,7 +41,7 @@ namespace Content.Client.Atmos.Monitor
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if (!sprite.LayerMapTryGet(_layerMap, out int layer))
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return;
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if (component.TryGetData<bool>("powered", out var powered))
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if (component.TryGetData<bool>(PowerDeviceVisuals.Powered, out var powered))
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{
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if (_hideOnDepowered != null)
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foreach (var visLayer in _hideOnDepowered)
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@@ -53,12 +54,12 @@ namespace Content.Client.Atmos.Monitor
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sprite.LayerSetState(setStateLayer, new RSI.StateId(state));
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}
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if (component.TryGetData<Vector2>("offset", out Vector2 offset))
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if (component.TryGetData<Vector2>(AtmosMonitorVisuals.Offset, out Vector2 offset))
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{
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sprite.Offset = offset;
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}
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if (component.TryGetData<AtmosMonitorAlarmType>("alarmType", out var alarmType)
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if (component.TryGetData<AtmosMonitorAlarmType>(AtmosMonitorVisuals.AlarmType, out var alarmType)
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&& powered)
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if (_alarmStates.TryGetValue(alarmType, out var state))
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sprite.LayerSetState(layer, new RSI.StateId(state));
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