Makes atmos superconduction a CVar, disables it by default.
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@@ -69,6 +69,7 @@ namespace Content.Server.GameObjects.EntitySystems
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_cfg.OnValueChanged(CCVars.SpaceWind, OnSpaceWindChanged, true);
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_cfg.OnValueChanged(CCVars.MonstermosEqualization, OnMonstermosEqualizationChanged, true);
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_cfg.OnValueChanged(CCVars.Superconduction, OnSuperconductionChanged, true);
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_cfg.OnValueChanged(CCVars.AtmosMaxProcessTime, OnAtmosMaxProcessTimeChanged, true);
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_cfg.OnValueChanged(CCVars.AtmosTickRate, OnAtmosTickRateChanged, true);
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_cfg.OnValueChanged(CCVars.ExcitedGroupsSpaceIsAllConsuming, OnExcitedGroupsSpaceIsAllConsumingChanged, true);
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@@ -76,6 +77,7 @@ namespace Content.Server.GameObjects.EntitySystems
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public bool SpaceWind { get; private set; }
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public bool MonstermosEqualization { get; private set; }
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public bool Superconduction { get; private set; }
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public bool ExcitedGroupsSpaceIsAllConsuming { get; private set; }
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public float AtmosMaxProcessTime { get; private set; }
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public float AtmosTickRate { get; private set; }
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@@ -100,6 +102,11 @@ namespace Content.Server.GameObjects.EntitySystems
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MonstermosEqualization = obj;
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}
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private void OnSuperconductionChanged(bool obj)
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{
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Superconduction = obj;
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}
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private void OnSpaceWindChanged(bool obj)
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{
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SpaceWind = obj;
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