DrinkSystem uses EntityUid instead of IEntity
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@@ -36,7 +36,7 @@ namespace Content.Server.Chemistry.EntitySystems
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foreach (var (_, value) in contents.Solutions)
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{
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value.DoEntityReaction(args.OtherFixture.Body.Owner, ReactionMethod.Touch);
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value.DoEntityReaction(args.OtherFixture.Body.Owner.Uid, ReactionMethod.Touch);
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}
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// Check for collision with a impassable object (e.g. wall) and stop
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