DrinkSystem uses EntityUid instead of IEntity

This commit is contained in:
Vera Aguilera Puerto
2021-11-09 11:28:27 +01:00
parent 0220551f72
commit 1a177f7479
12 changed files with 71 additions and 32 deletions

View File

@@ -36,7 +36,7 @@ namespace Content.Server.Chemistry.EntitySystems
foreach (var (_, value) in contents.Solutions)
{
value.DoEntityReaction(args.OtherFixture.Body.Owner, ReactionMethod.Touch);
value.DoEntityReaction(args.OtherFixture.Body.Owner.Uid, ReactionMethod.Touch);
}
// Check for collision with a impassable object (e.g. wall) and stop