Add Modular grenades (chemnades). (#7138)

This commit is contained in:
Leon Friedrich
2022-03-25 17:17:29 +13:00
committed by GitHub
parent 414c03978d
commit 1b0e7ae0f5
51 changed files with 994 additions and 96 deletions

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@@ -0,0 +1,32 @@
using Content.Server.Administration.Logs;
using Content.Shared.Construction;
using Content.Shared.Database;
using JetBrains.Annotations;
namespace Content.Server.Construction.Completions;
/// <summary>
/// Generate an admin log upon reaching this node. Useful for dangerous construction (e.g., modular grenades)
/// </summary>
[UsedImplicitly]
public sealed class AdminLog : IGraphAction
{
[DataField("logType", required: true)]
public LogType LogType = LogType.Construction;
[DataField("impact")]
public LogImpact Impact = LogImpact.Medium;
[DataField("message", required: true)]
public string Message = string.Empty;
public void PerformAction(EntityUid uid, EntityUid? userUid, IEntityManager entityManager)
{
var logSys = entityManager.EntitySysManager.GetEntitySystem<AdminLogSystem>();
if (userUid.HasValue)
logSys.Add(LogType, Impact, $"{Message} - Entity: {entityManager.ToPrettyString(uid):entity}, User: {entityManager.ToPrettyString(userUid.Value):user}");
else
logSys.Add(LogType, Impact, $"{Message} - Entity: {entityManager.ToPrettyString(uid):entity}");
}
}

View File

@@ -1,12 +1,9 @@
using System.Threading.Tasks;
using Content.Shared.Audio;
using Content.Shared.Construction;
using Content.Shared.Sound;
using JetBrains.Annotations;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Player;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Random;
namespace Content.Server.Construction.Completions
{
@@ -16,9 +13,17 @@ namespace Content.Server.Construction.Completions
{
[DataField("sound", required: true)] public SoundSpecifier Sound { get; private set; } = default!;
[DataField("AudioParams")]
public AudioParams AudioParams = AudioParams.Default;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("variation")]
public float Variation = 0.125f;
public void PerformAction(EntityUid uid, EntityUid? userUid, IEntityManager entityManager)
{
SoundSystem.Play(Filter.Pvs(uid), Sound.GetSound(), uid, AudioHelpers.WithVariation(0.125f));
var scale = (float) IoCManager.Resolve<IRobustRandom>().NextGaussian(1, Variation);
SoundSystem.Play(Filter.Pvs(uid, entityManager: entityManager), Sound.GetSound(), uid, AudioParams.WithPitchScale(scale));
}
}
}