Add Modular grenades (chemnades). (#7138)
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@@ -1,12 +1,9 @@
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using System.Threading.Tasks;
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using Content.Shared.Audio;
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using Content.Shared.Construction;
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using Content.Shared.Sound;
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using JetBrains.Annotations;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Random;
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namespace Content.Server.Construction.Completions
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{
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@@ -16,9 +13,17 @@ namespace Content.Server.Construction.Completions
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{
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[DataField("sound", required: true)] public SoundSpecifier Sound { get; private set; } = default!;
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[DataField("AudioParams")]
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public AudioParams AudioParams = AudioParams.Default;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("variation")]
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public float Variation = 0.125f;
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public void PerformAction(EntityUid uid, EntityUid? userUid, IEntityManager entityManager)
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{
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SoundSystem.Play(Filter.Pvs(uid), Sound.GetSound(), uid, AudioHelpers.WithVariation(0.125f));
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var scale = (float) IoCManager.Resolve<IRobustRandom>().NextGaussian(1, Variation);
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SoundSystem.Play(Filter.Pvs(uid, entityManager: entityManager), Sound.GetSound(), uid, AudioParams.WithPitchScale(scale));
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}
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}
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}
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