Add Modular grenades (chemnades). (#7138)
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@@ -0,0 +1,83 @@
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- type: constructionGraph
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id: ModularGrenadeGraph
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start: start
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graph:
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- node: start
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edges:
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- to: emptyCase
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steps:
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- material: Steel
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amount: 5
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doAfter: 1
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- node: emptyCase
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entity: ModularGrenade
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actions:
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- !type:SpriteStateChange
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state: empty
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edges:
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- to: wiredCase
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steps:
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- material: Cable
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doAfter: 0.5
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- node: wiredCase
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entity: ModularGrenade
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actions:
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- !type:SpriteStateChange
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state: wired
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- !type:PlaySound
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sound: /Audio/Machines/button.ogg
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edges:
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- to: emptyCase
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steps:
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- tool: Cutting
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doAfter: 0.5
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completed:
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- !type:SpawnPrototype
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prototype: CableApcStack1
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- to: caseWithTrigger
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steps:
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- component: PayloadTrigger
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store: payloadTrigger
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name: Trigger
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doAfter: 0.5
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- node: caseWithTrigger
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actions:
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- !type:SpriteStateChange
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state: no-payload
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- !type:PlaySound
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sound: /Audio/Machines/button.ogg
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edges:
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- to: wiredCase
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steps:
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- tool: Prying
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doAfter: 0.5
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completed:
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- !type:EmptyContainer
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container: payloadTrigger
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- to: grenade
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steps:
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- tag: Payload
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store: payload
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name: Payload
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doAfter: 0.5
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- node: grenade
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actions:
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- !type:SpriteStateChange
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state: complete
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- !type:PlaySound
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sound: /Audio/Machines/button.ogg
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- !type:AdminLog
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message: "A grenade was crafted"
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edges:
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- to: caseWithTrigger
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steps:
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- tool: Prying
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doAfter: 0.5
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completed:
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- !type:EmptyContainer
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container: payload
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@@ -0,0 +1,12 @@
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- type: construction
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name: Modular Grenade
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id: ModularGrenadeRecipe
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graph: ModularGrenadeGraph
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startNode: start
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targetNode: grenade
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category: Weapons
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description: Construct a grenade using a trigger and a payload.
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icon:
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sprite: Objects/Weapons/Grenades/modular.rsi
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state: complete
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objectType: Item
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@@ -18,4 +18,4 @@
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category: Weapons
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description: A simple weapon for tripping someone at a distance.
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icon: Objects/Weapons/Throwable/bola.rsi/icon.png
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objectType: Item
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objectType: Item
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21
Resources/Prototypes/Recipes/Lathes/devices.yml
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21
Resources/Prototypes/Recipes/Lathes/devices.yml
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@@ -0,0 +1,21 @@
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- type: latheRecipe
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id: TimerTrigger
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icon:
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sprite: Objects/Devices/timer.rsi
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state: timer
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result: TimerTrigger
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completetime: 500
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materials:
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Steel: 300
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Plastic: 200
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- type: latheRecipe
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id: ChemicalPayload
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icon:
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sprite: Objects/Devices/payload.rsi
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state: payload-empty
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result: ChemicalPayload
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completetime: 500
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materials:
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Steel: 200
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Plastic: 300
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