Update components to use EnsureWarn (#2676)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -8,7 +8,6 @@ using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Serialization;
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namespace Content.Server.GameObjects.Components.Fluids
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@@ -59,10 +58,7 @@ namespace Content.Server.GameObjects.Components.Fluids
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{
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base.Initialize();
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if (!Owner.EnsureComponent(out SolutionContainerComponent _))
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{
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Logger.Warning($"Entity {Owner.Name} at {Owner.Transform.MapPosition} didn't have a {nameof(SolutionContainerComponent)}");
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}
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Owner.EnsureComponentWarn(out SolutionContainerComponent _);
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}
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void IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
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